shifted to new dependency structure
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@@ -42,7 +42,12 @@ RenderPath RendererProbe::ProbeNode(Node *node, int thread_count, const rational
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void RendererProbe::TraverseNode(RenderPath& path, Node *node, const rational& time, int thread, int index)
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{
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bool can_take_node = true;
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Q_UNUSED(path)
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Q_UNUSED(node)
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Q_UNUSED(time)
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Q_UNUSED(thread)
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Q_UNUSED(index)
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/*bool can_take_node = true;
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if (path.ContainsNode(node) >= 0) {
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if (path.NodeIndex(node) < index) {
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@@ -61,7 +66,7 @@ void RendererProbe::TraverseNode(RenderPath& path, Node *node, const rational& t
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path.AddEntry(node, thread, index);
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}
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QList<Node*> deps = node->GetImmediateDependenciesAt(time);
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QList<Node*> deps = node->RunDependencies(nullptr, time);
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// Print debugging information
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foreach (Node* dep, deps) {
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@@ -77,5 +82,5 @@ void RendererProbe::TraverseNode(RenderPath& path, Node *node, const rational& t
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int run_thread = (ideal_thread == -1) ? thread : ideal_thread;
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TraverseNode(path, dep, time, run_thread, next_index);
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}
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}*/
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}
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