added cross dissolve transitions (but they're uneditable)
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@@ -205,5 +205,7 @@ void TransformEffect::process_gl(int* anchor_x, int* anchor_y) {
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}
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// opacity
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glColor4f(1.0, 1.0, 1.0, opacity->value()*0.01);
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float color[4];
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glGetFloatv(GL_CURRENT_COLOR, color);
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glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->value()*0.01));
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}
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