nodevalue: begin abstracting qvariant

This commit is contained in:
itsmattkc
2022-05-09 13:07:34 -07:00
parent 839f63d78f
commit 58c4600d04
36 changed files with 235 additions and 229 deletions
+2 -2
View File
@@ -128,13 +128,13 @@ void ChromaKeyNode::GenerateProcessor()
void ChromaKeyNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
if (!value[kTextureInput].data().isNull() && processor()) {
if (value[kTextureInput].toTexture() && processor()) {
ColorTransformJob job;
job.InsertValue(value);
job.SetAlphaChannelRequired(ColorTransformJob::kAlphaForceOn);
job.SetColorProcessor(processor());
job.SetInputTexture(value[kTextureInput].data().value<TexturePtr>());
job.SetInputTexture(value[kTextureInput].toTexture());
job.SetNeedsCustomShader(this);
job.SetFunctionName(QStringLiteral("SceneLinearToCIEXYZ_d65"));