nodevalue: begin abstracting qvariant
This commit is contained in:
@@ -53,7 +53,7 @@ ShaderCode GeneratorWithMerge::GetShaderCode(const ShaderRequest &request) const
|
||||
|
||||
void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value, const QVariant &job, NodeValueTable *table) const
|
||||
{
|
||||
if (!value[kBaseInput].data().isNull()) {
|
||||
if (value[kBaseInput].toTexture()) {
|
||||
// Push as merge node
|
||||
ShaderJob merge;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user