restored previous renderer iteration for porting

This commit is contained in:
itsmattkc
2019-10-31 20:06:11 +11:00
parent 77bcb70dac
commit 55f7d6aa8a
16 changed files with 502 additions and 118 deletions
+113
View File
@@ -1,5 +1,7 @@
#include "openglshader.h"
#include <QOpenGLExtraFunctions>
OpenGLShader::OpenGLShader()
{
@@ -17,6 +19,117 @@ OpenGLShaderPtr OpenGLShader::CreateDefault(const QString &function_name, const
return program;
}
// copied from source code to OCIODisplay
const int OCIO_LUT3D_EDGE_SIZE = 32;
// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
const int OCIO_NUM_3D_ENTRIES = 98304;
OpenGLShaderPtr OpenGLShader::CreateOCIO(QOpenGLContext* ctx,
GLuint& lut_texture,
OCIO::ConstProcessorRcPtr processor,
bool alpha_is_associated)
{
QOpenGLExtraFunctions* xf = ctx->extraFunctions();
// Create LUT texture
xf->glGenTextures(1, &lut_texture);
// Bind LUT
xf->glBindTexture(GL_TEXTURE_3D, lut_texture);
// Set texture parameters
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
// Allocate storage for texture
xf->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F_ARB,
OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE,
0, GL_RGB,GL_FLOAT, nullptr);
//
// SET UP GLSL SHADER
//
OCIO::GpuShaderDesc shaderDesc;
const char* ocio_func_name = "OCIODisplay";
shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_0);
shaderDesc.setFunctionName(ocio_func_name);
shaderDesc.setLut3DEdgeLen(OCIO_LUT3D_EDGE_SIZE);
//
// COMPUTE 3D LUT
//
GLfloat* ocio_lut_data = new GLfloat[OCIO_NUM_3D_ENTRIES];
processor->getGpuLut3D(ocio_lut_data, shaderDesc);
// Upload LUT data to texture
xf->glTexSubImage3D(GL_TEXTURE_3D, 0,
0, 0, 0,
OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE,
GL_RGB, GL_FLOAT, ocio_lut_data);
delete [] ocio_lut_data;
// Create OCIO shader code
QString shader_text(processor->getGpuShaderText(shaderDesc));
QString shader_call;
// Enforce alpha association
if (alpha_is_associated) {
// If alpha is already associated, we'll need to disassociate and reassociate
shader_text.append("\n");
QString disassociate_func_name = "disassoc";
shader_text.append(CodeAlphaDisassociate(disassociate_func_name));
QString reassociate_func_name = "reassoc";
shader_text.append(CodeAlphaReassociate(reassociate_func_name));
// Make OCIO call pass through disassociate and reassociate function
shader_call = QString("%3(%1(%2(col), tex2));").arg(ocio_func_name,
disassociate_func_name,
reassociate_func_name);
} else {
// If alpha is not already associated, we can just associate after OCIO
// Add associate function
QString associate_func_name = "assoc";
shader_text.append(CodeAlphaAssociate(associate_func_name));
// Make OCIO call pass through associate function
shader_call = QString("%2(%1(col, tex2));").arg(ocio_func_name, associate_func_name);
}
// Add process() function, which GetPipeline() will call if specified
QString process_function_name = "process";
shader_text.append(QString("\n"
"uniform sampler3D tex2;\n"
"\n"
"vec4 %2(vec4 col) {\n"
" return %1\n"
"}\n").arg(shader_call, process_function_name));
// Get pipeline-based shader to inject OCIO shader into
OpenGLShaderPtr shader = OpenGLShader::CreateDefault(process_function_name, shader_text);
// Release LUT
xf->glBindTexture(GL_TEXTURE_3D, 0);
return shader;
}
QString OpenGLShader::CodeDefaultFragment(const QString &function_name, const QString &shader_code)
{
QString frag_code = QStringLiteral("#version 110\n"