Merge branch 'master' into cache-update
This commit is contained in:
+89
-27
@@ -20,36 +20,83 @@
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#include "renderer.h"
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#include <QDateTime>
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#include <QThread>
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#include <QTimer>
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#include <QVector2D>
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#include "common/ocioutils.h"
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namespace olive {
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Renderer::Renderer(QObject *parent) :
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QObject(parent)
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{
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}
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TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, Texture::Type type, const void *data, int linesize)
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{
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QVariant v;
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if (type == Texture::k3D) {
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v = CreateNativeTexture3D(params.effective_width(), params.effective_height(),
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params.effective_depth(), params.format(), params.channel_count(), data, linesize);
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} else {
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v = CreateNativeTexture2D(params.effective_width(), params.effective_height(), params.format(),
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params.channel_count(), data, linesize);
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}
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return CreateTextureFromNativeHandle(v, params, type);
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}
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TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data, int linesize)
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{
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return CreateTexture(params, Texture::k2D, data, linesize);
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QVariant v;
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if (USE_TEXTURE_CACHE) {
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QMutexLocker locker(&texture_cache_lock_);
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for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); it++) {
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if (it->width == params.effective_width()
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&& it->height == params.effective_height()
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&& it->depth == params.effective_depth()
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&& it->format == params.format()
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&& it->channel_count == params.channel_count()) {
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v = it->handle;
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texture_cache_.erase(it);
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break;
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}
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}
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}
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if (v.isNull()) {
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v = CreateNativeTexture(params.effective_width(), params.effective_height(), params.effective_depth(),
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params.format(), params.channel_count(), data, linesize);
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} else if (data) {
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UploadToTexture(v, params, data, linesize);
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} else {
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this->Flush();
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}
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return CreateTextureFromNativeHandle(v, params);
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}
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void Renderer::DestroyTexture(Texture *texture)
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{
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if (USE_TEXTURE_CACHE) {
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// HACK: Dirty, dirty hack. OpenGL uses "contexts" to store all of its data, and each context
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// can only be used by the thread that created it. However there are also "shared contexts"
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// where assets from one context can be used in another. We use shared contexts so that
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// textures rendered in the background can be displayed on the screen, travelling from
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// a background thread to the main UI thread. However, when that texture is destroyed, it
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// comes back here to be placed in the texture cache. But that leads to a race condition
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// because it will call the background thread's renderer in the main thread. Since all
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// assets are shared, we could technically just get the texture to call "destroy" in the
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// viewer's renderer instance, but that would mean all textures would end up stranded
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// there unusable by the background renderer, negating the very advantage of the texture
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// cache in the first place. Therefore, we simply allow the thread calling to happen, and
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// use mutexes to prevent race conditions.
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//
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// Presumably Vulkan would not have this issue because it allows for application-wide
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// instances and multithreading.
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texture_cache_lock_.lock();
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texture_cache_.push_back({texture->params().effective_width(),
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texture->params().effective_height(),
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texture->params().effective_depth(),
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texture->params().format(),
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texture->params().channel_count(),
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texture->id(),
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QDateTime::currentMSecsSinceEpoch()});
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texture_cache_lock_.unlock();
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if (QThread::currentThread() == this->thread()) {
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ClearOldTextures();
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}
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} else {
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DestroyNativeTexture(texture->id());
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}
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}
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TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms)
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@@ -97,16 +144,21 @@ void Renderer::Destroy()
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interlace_texture_.clear();
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}
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for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); it++) {
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DestroyNativeTexture(it->handle);
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}
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texture_cache_.clear();
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DestroyInternal();
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}
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TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams ¶ms, Texture::Type type)
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TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams ¶ms)
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{
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if (v.isNull()) {
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return nullptr;
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}
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return std::make_shared<Texture>(this, v, params, type);
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return std::make_shared<Texture>(this, v, params);
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}
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bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::ColorContext *ctx)
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@@ -177,8 +229,7 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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}
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// Allocate 3D LUT
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color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount),
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Texture::k3D, values);
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color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount), values);
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color_ctx.lut3d_textures[i].name = sampler_name;
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color_ctx.lut3d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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@@ -208,9 +259,7 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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}
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// Allocate 1D LUT
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color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, VideoParams::kFormatFloat32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount),
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Texture::k2D,
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values);
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color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, VideoParams::kFormatFloat32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount), values);
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color_ctx.lut1d_textures[i].name = sampler_name;
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color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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@@ -221,6 +270,20 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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}
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}
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void Renderer::ClearOldTextures()
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{
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QMutexLocker locker(&texture_cache_lock_);
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for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); ) {
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if (it->accessed < QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) {
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DestroyNativeTexture(it->handle);
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it = texture_cache_.erase(it);
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} else {
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it++;
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}
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}
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}
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void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *destination, const VideoParams ¶ms)
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{
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ColorContext color_ctx;
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@@ -234,7 +297,6 @@ void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *des
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job.Insert(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, color_job.GetCropMatrix().inverted()));
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job.Insert(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, int(color_job.GetInputAlphaAssociation())));
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job.Insert(color_job.GetValues());
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job.SetAlphaChannelRequired(color_job.GetAlphaChannelRequired());
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foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
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job.Insert(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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