Fixed the use of float as loop counter
This commit is contained in:
+389
-385
@@ -25,468 +25,472 @@
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#include "panels/viewer.h"
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavformat/avformat.h>
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}
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//#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE)
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#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_ONE, GL_ONE, GL_ONE, GL_ONE)
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GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, 1, 0, 1, -1, 1);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, 1, 0, 1, -1, 1);
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GLint current_fbo = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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GLint current_fbo = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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fbo->bind();
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fbo->bind();
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if (clear) glClear(GL_COLOR_BUFFER_BIT);
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if (clear) glClear(GL_COLOR_BUFFER_BIT);
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// get current blend mode
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GLint src_rgb, src_alpha, dst_rgb, dst_alpha;
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glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
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glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_alpha);
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glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
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glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_alpha);
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// get current blend mode
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GLint src_rgb, src_alpha, dst_rgb, dst_alpha;
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glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
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glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_alpha);
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glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
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glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_alpha);
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ctx->functions()->GL_DEFAULT_BLEND;
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ctx->functions()->GL_DEFAULT_BLEND;
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glBindTexture(GL_TEXTURE_2D, texture);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); // top left
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glVertex2f(0, 0); // top left
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glTexCoord2f(1, 0); // top right
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glVertex2f(1, 0); // top right
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glTexCoord2f(1, 1); // bottom right
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glVertex2f(1, 1); // bottom right
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glTexCoord2f(0, 1); // bottom left
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glVertex2f(0, 1); // bottom left
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); // top left
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glVertex2f(0, 0); // top left
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glTexCoord2f(1, 0); // top right
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glVertex2f(1, 0); // top right
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glTexCoord2f(1, 1); // bottom right
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glVertex2f(1, 1); // bottom right
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glTexCoord2f(0, 1); // bottom left
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glVertex2f(0, 1); // bottom left
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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// fbo->release();
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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// fbo->release();
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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// restore previous blendFunc
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ctx->functions()->glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
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// restore previous blendFunc
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ctx->functions()->glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
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//if (default_fbo != nullptr) default_fbo->bind();
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//if (default_fbo != nullptr) default_fbo->bind();
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glPopMatrix();
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return fbo->texture();
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glPopMatrix();
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return fbo->texture();
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}
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void process_effect(QOpenGLContext* ctx,
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Clip* c,
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Effect* e,
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double timecode,
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GLTextureCoords& coords,
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GLuint& composite_texture,
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bool& fbo_switcher,
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bool& texture_failed,
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int data) {
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if (e->is_enabled()) {
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if (e->enable_coords) {
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e->process_coords(timecode, coords, data);
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}
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if ((e->enable_shader && shaders_are_enabled) || e->enable_superimpose) {
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e->startEffect();
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if ((e->enable_shader && shaders_are_enabled) && e->is_glsl_linked()) {
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e->process_shader(timecode, coords);
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composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], composite_texture, true);
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fbo_switcher = !fbo_switcher;
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}
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if (e->enable_superimpose) {
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GLuint superimpose_texture = e->process_superimpose(timecode);
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if (superimpose_texture == 0) {
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qWarning() << "Superimpose texture was nullptr, retrying...";
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texture_failed = true;
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} else {
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composite_texture = draw_clip(ctx, c->fbo[!fbo_switcher], superimpose_texture, false);
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}
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}
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e->endEffect();
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}
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}
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Clip* c,
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Effect* e,
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double timecode,
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GLTextureCoords& coords,
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GLuint& composite_texture,
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bool& fbo_switcher,
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bool& texture_failed,
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int data) {
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if (e->is_enabled()) {
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if (e->enable_coords) {
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e->process_coords(timecode, coords, data);
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}
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if ((e->enable_shader && shaders_are_enabled) || e->enable_superimpose) {
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e->startEffect();
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if ((e->enable_shader && shaders_are_enabled) && e->is_glsl_linked()) {
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e->process_shader(timecode, coords);
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composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], composite_texture, true);
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fbo_switcher = !fbo_switcher;
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}
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if (e->enable_superimpose) {
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GLuint superimpose_texture = e->process_superimpose(timecode);
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if (superimpose_texture == 0) {
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qWarning() << "Superimpose texture was nullptr, retrying...";
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texture_failed = true;
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} else {
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composite_texture = draw_clip(ctx, c->fbo[!fbo_switcher], superimpose_texture, false);
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}
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}
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e->endEffect();
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}
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}
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}
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GLuint compose_sequence(Viewer* viewer,
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QOpenGLContext* ctx,
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Sequence* seq,
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QVector<Clip*>& nests,
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bool video,
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bool render_audio,
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Effect** gizmos,
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bool& texture_failed,
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bool rendering,
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int playback_speed) {
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GLint current_fbo = 0;
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if (video) {
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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}
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QOpenGLContext* ctx,
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Sequence* seq,
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QVector<Clip*>& nests,
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bool video,
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bool render_audio,
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Effect** gizmos,
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bool& texture_failed,
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bool rendering,
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int playback_speed) {
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GLint current_fbo = 0;
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if (video) {
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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}
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Sequence* s = seq;
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long playhead = s->playhead;
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Sequence* s = seq;
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long playhead = s->playhead;
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if (!nests.isEmpty()) {
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for (int i=0;i<nests.size();i++) {
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s = nests.at(i)->media->to_sequence();
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playhead += nests.at(i)->clip_in - nests.at(i)->get_timeline_in_with_transition();
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playhead = refactor_frame_number(playhead, nests.at(i)->sequence->frame_rate, s->frame_rate);
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}
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if (!nests.isEmpty()) {
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for (int i=0;i<nests.size();i++) {
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s = nests.at(i)->media->to_sequence();
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playhead += nests.at(i)->clip_in - nests.at(i)->get_timeline_in_with_transition();
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playhead = refactor_frame_number(playhead, nests.at(i)->sequence->frame_rate, s->frame_rate);
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}
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if (video && nests.last()->fbo != nullptr) {
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nests.last()->fbo[0]->bind();
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glClear(GL_COLOR_BUFFER_BIT);
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// nests.last()->fbo[0]->release();
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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}
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if (video && nests.last()->fbo != nullptr) {
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nests.last()->fbo[0]->bind();
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glClear(GL_COLOR_BUFFER_BIT);
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// nests.last()->fbo[0]->release();
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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}
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int audio_track_count = 0;
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int audio_track_count = 0;
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QVector<Clip*> current_clips;
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QVector<Clip*> current_clips;
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for (int i=0;i<s->clips.size();i++) {
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Clip* c = s->clips.at(i);
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for (int i=0;i<s->clips.size();i++) {
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Clip* c = s->clips.at(i);
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// if clip starts within one second and/or hasn't finished yet
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if (c != nullptr) {
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// if (!(!nests.isEmpty() && !same_sign(c->track, nests.last()->track))) {
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if ((c->track < 0) == video) {
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bool clip_is_active = false;
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// if clip starts within one second and/or hasn't finished yet
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if (c != nullptr) {
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// if (!(!nests.isEmpty() && !same_sign(c->track, nests.last()->track))) {
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if ((c->track < 0) == video) {
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bool clip_is_active = false;
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
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Footage* m = c->media->to_footage();
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if (!m->invalid && !(c->track >= 0 && !is_audio_device_set())) {
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if (m->ready) {
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const FootageStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
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if (ms != nullptr && is_clip_active(c, playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, !rendering);
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}
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clip_is_active = true;
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if (c->track >= 0) audio_track_count++;
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} else if (c->finished_opening) {
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close_clip(c, false);
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}
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} else {
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//qWarning() << "Media '" + m->name + "' was not ready, retrying...";
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texture_failed = true;
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}
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}
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} else {
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if (is_clip_active(c, playhead)) {
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if (!c->open) open_clip(c, !rendering);
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clip_is_active = true;
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} else if (c->finished_opening) {
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close_clip(c, false);
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}
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}
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if (clip_is_active) {
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bool added = false;
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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current_clips.insert(j, c);
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added = true;
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break;
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}
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}
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if (!added) {
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current_clips.append(c);
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}
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}
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}
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}
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}
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
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Footage* m = c->media->to_footage();
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if (!m->invalid && !(c->track >= 0 && !is_audio_device_set())) {
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if (m->ready) {
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const FootageStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
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if (ms != nullptr && is_clip_active(c, playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, !rendering);
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}
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clip_is_active = true;
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if (c->track >= 0) audio_track_count++;
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} else if (c->finished_opening) {
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close_clip(c, false);
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}
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} else {
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//qWarning() << "Media '" + m->name + "' was not ready, retrying...";
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texture_failed = true;
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}
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}
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} else {
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if (is_clip_active(c, playhead)) {
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if (!c->open) open_clip(c, !rendering);
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clip_is_active = true;
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} else if (c->finished_opening) {
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close_clip(c, false);
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}
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}
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if (clip_is_active) {
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bool added = false;
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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current_clips.insert(j, c);
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added = true;
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break;
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}
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}
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if (!added) {
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current_clips.append(c);
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}
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}
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}
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}
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}
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int half_width = s->width/2;
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int half_height = s->height/2;
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int half_width = s->width/2;
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int half_height = s->height/2;
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if (video) {
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glPushMatrix();
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glLoadIdentity();
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 10);
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}
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if (video) {
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glPushMatrix();
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glLoadIdentity();
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 10);
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}
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
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qWarning() << "Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else {
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if (c->track < 0) {
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ctx->functions()->GL_DEFAULT_BLEND;
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glColor4f(1.0, 1.0, 1.0, 1.0);
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
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qWarning() << "Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else {
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if (c->track < 0) {
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ctx->functions()->GL_DEFAULT_BLEND;
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glColor4f(1.0, 1.0, 1.0, 1.0);
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GLuint textureID = 0;
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int video_width = c->getWidth();
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int video_height = c->getHeight();
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GLuint textureID = 0;
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int video_width = c->getWidth();
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int video_height = c->getHeight();
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if (c->media != nullptr) {
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switch (c->media->get_type()) {
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case MEDIA_TYPE_FOOTAGE:
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// set up opengl texture
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if (c->texture == nullptr) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
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c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
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}
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get_clip_frame(c, qMax(playhead, c->timeline_in), texture_failed);
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textureID = c->texture->textureId();
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break;
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case MEDIA_TYPE_SEQUENCE:
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textureID = -1;
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break;
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}
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}
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if (c->media != nullptr) {
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switch (c->media->get_type()) {
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case MEDIA_TYPE_FOOTAGE:
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// set up opengl texture
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if (c->texture == nullptr) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
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c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
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}
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get_clip_frame(c, qMax(playhead, c->timeline_in), texture_failed);
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textureID = c->texture->textureId();
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break;
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case MEDIA_TYPE_SEQUENCE:
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textureID = -1;
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break;
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}
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}
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if (textureID == 0 && c->media != nullptr) {
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qWarning() << "Texture hasn't been created yet";
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texture_failed = true;
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} else if (playhead >= c->get_timeline_in_with_transition()) {
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glPushMatrix();
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if (textureID == 0 && c->media != nullptr) {
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qWarning() << "Texture hasn't been created yet";
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texture_failed = true;
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} else if (playhead >= c->get_timeline_in_with_transition()) {
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glPushMatrix();
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// start preparing cache
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if (c->fbo == nullptr) {
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c->fbo = new QOpenGLFramebufferObject* [2];
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c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
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c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
}
|
||||
// start preparing cache
|
||||
if (c->fbo == nullptr) {
|
||||
c->fbo = new QOpenGLFramebufferObject* [2];
|
||||
c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
|
||||
c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
}
|
||||
|
||||
// clear fbos
|
||||
/*c->fbo[0]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
c->fbo[0]->release();
|
||||
c->fbo[1]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
c->fbo[1]->release();*/
|
||||
// clear fbos
|
||||
/*c->fbo[0]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
c->fbo[0]->release();
|
||||
c->fbo[1]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
c->fbo[1]->release();*/
|
||||
|
||||
|
||||
bool fbo_switcher = false;
|
||||
bool fbo_switcher = false;
|
||||
|
||||
glViewport(0, 0, video_width, video_height);
|
||||
glViewport(0, 0, video_width, video_height);
|
||||
|
||||
GLuint composite_texture;
|
||||
GLuint composite_texture;
|
||||
|
||||
if (c->media == nullptr) {
|
||||
c->fbo[fbo_switcher]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
// c->fbo[fbo_switcher]->release();
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
composite_texture = c->fbo[fbo_switcher]->texture();
|
||||
} else {
|
||||
// for nested sequences
|
||||
if (c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
|
||||
nests.append(c);
|
||||
textureID = compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, false);
|
||||
nests.removeLast();
|
||||
fbo_switcher = true;
|
||||
}
|
||||
if (c->media == nullptr) {
|
||||
c->fbo[fbo_switcher]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
// c->fbo[fbo_switcher]->release();
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
composite_texture = c->fbo[fbo_switcher]->texture();
|
||||
} else {
|
||||
// for nested sequences
|
||||
if (c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
|
||||
nests.append(c);
|
||||
textureID = compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, false);
|
||||
nests.removeLast();
|
||||
fbo_switcher = true;
|
||||
}
|
||||
|
||||
composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], textureID, true);
|
||||
}
|
||||
composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], textureID, true);
|
||||
}
|
||||
|
||||
fbo_switcher = !fbo_switcher;
|
||||
fbo_switcher = !fbo_switcher;
|
||||
|
||||
// set up default coords
|
||||
GLTextureCoords coords;
|
||||
coords.grid_size = 1;
|
||||
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
|
||||
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
|
||||
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
|
||||
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
|
||||
coords.vertexBottomLeftZ = coords.vertexBottomRightZ = coords.vertexTopLeftZ = coords.vertexTopRightZ = 1;
|
||||
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0.0;
|
||||
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
|
||||
coords.textureTopLeftQ = coords.textureTopRightQ = coords.textureTopLeftQ = coords.textureBottomLeftQ = 1;
|
||||
// set up default coords
|
||||
GLTextureCoords coords;
|
||||
coords.grid_size = 1;
|
||||
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
|
||||
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
|
||||
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
|
||||
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
|
||||
coords.vertexBottomLeftZ = coords.vertexBottomRightZ = coords.vertexTopLeftZ = coords.vertexTopRightZ = 1;
|
||||
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0.0;
|
||||
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
|
||||
coords.textureTopLeftQ = coords.textureTopRightQ = coords.textureTopLeftQ = coords.textureBottomLeftQ = 1;
|
||||
|
||||
// set up autoscale
|
||||
if (c->autoscale && (video_width != s->width && video_height != s->height)) {
|
||||
float width_multiplier = float(s->width) / float(video_width);
|
||||
float height_multiplier = float(s->height) / float(video_height);
|
||||
float scale_multiplier = qMin(width_multiplier, height_multiplier);
|
||||
glScalef(scale_multiplier, scale_multiplier, 1);
|
||||
}
|
||||
// set up autoscale
|
||||
if (c->autoscale && (video_width != s->width && video_height != s->height)) {
|
||||
float width_multiplier = float(s->width) / float(video_width);
|
||||
float height_multiplier = float(s->height) / float(video_height);
|
||||
float scale_multiplier = qMin(width_multiplier, height_multiplier);
|
||||
glScalef(scale_multiplier, scale_multiplier, 1);
|
||||
}
|
||||
|
||||
// EFFECT CODE START
|
||||
double timecode = get_timecode(c, playhead);
|
||||
// EFFECT CODE START
|
||||
double timecode = get_timecode(c, playhead);
|
||||
|
||||
Effect* first_gizmo_effect = nullptr;
|
||||
Effect* selected_effect = nullptr;
|
||||
Effect* first_gizmo_effect = nullptr;
|
||||
Effect* selected_effect = nullptr;
|
||||
|
||||
for (int j=0;j<c->effects.size();j++) {
|
||||
Effect* e = c->effects.at(j);
|
||||
process_effect(ctx, c, e, timecode, coords, composite_texture, fbo_switcher, texture_failed, TA_NO_TRANSITION);
|
||||
for (int j=0;j<c->effects.size();j++) {
|
||||
Effect* e = c->effects.at(j);
|
||||
process_effect(ctx, c, e, timecode, coords, composite_texture, fbo_switcher, texture_failed, TA_NO_TRANSITION);
|
||||
|
||||
if (e->are_gizmos_enabled()) {
|
||||
if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
|
||||
if (e->container->selected) selected_effect = e;
|
||||
}
|
||||
}
|
||||
if (e->are_gizmos_enabled()) {
|
||||
if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
|
||||
if (e->container->selected) selected_effect = e;
|
||||
}
|
||||
}
|
||||
|
||||
if (selected_effect != nullptr) {
|
||||
(*gizmos) = selected_effect;
|
||||
} else if (is_clip_selected(c, true)) {
|
||||
(*gizmos) = first_gizmo_effect;
|
||||
}
|
||||
if (selected_effect != nullptr) {
|
||||
(*gizmos) = selected_effect;
|
||||
} else if (is_clip_selected(c, true)) {
|
||||
(*gizmos) = first_gizmo_effect;
|
||||
}
|
||||
|
||||
if (c->get_opening_transition() != nullptr) {
|
||||
int transition_progress = playhead - c->get_timeline_in_with_transition();
|
||||
if (transition_progress < c->get_opening_transition()->get_length()) {
|
||||
process_effect(ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_OPENING_TRANSITION);
|
||||
}
|
||||
}
|
||||
if (c->get_opening_transition() != nullptr) {
|
||||
int transition_progress = playhead - c->get_timeline_in_with_transition();
|
||||
if (transition_progress < c->get_opening_transition()->get_length()) {
|
||||
process_effect(ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_OPENING_TRANSITION);
|
||||
}
|
||||
}
|
||||
|
||||
if (c->get_closing_transition() != nullptr) {
|
||||
int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->get_closing_transition()->get_length());
|
||||
if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
|
||||
process_effect(ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_CLOSING_TRANSITION);
|
||||
}
|
||||
}
|
||||
// EFFECT CODE END
|
||||
if (c->get_closing_transition() != nullptr) {
|
||||
int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->get_closing_transition()->get_length());
|
||||
if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
|
||||
process_effect(ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_CLOSING_TRANSITION);
|
||||
}
|
||||
}
|
||||
// EFFECT CODE END
|
||||
|
||||
if (!nests.isEmpty()) {
|
||||
nests.last()->fbo[0]->bind();
|
||||
}
|
||||
glViewport(0, 0, s->width, s->height);
|
||||
if (!nests.isEmpty()) {
|
||||
nests.last()->fbo[0]->bind();
|
||||
}
|
||||
glViewport(0, 0, s->width, s->height);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, composite_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, composite_texture);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
if (coords.grid_size <= 1) {
|
||||
float z = 0.0f;
|
||||
if (coords.grid_size <= 1) {
|
||||
float z = 0.0f;
|
||||
|
||||
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
|
||||
glVertex3f(coords.vertexTopLeftX, coords.vertexTopLeftY, z); // top left
|
||||
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
|
||||
glVertex3f(coords.vertexTopRightX, coords.vertexTopRightY, z); // top right
|
||||
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
|
||||
glVertex3f(coords.vertexBottomRightX, coords.vertexBottomRightY, z); // bottom right
|
||||
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
|
||||
glVertex3f(coords.vertexBottomLeftX, coords.vertexBottomLeftY, z); // bottom left
|
||||
} else {
|
||||
float rows = coords.grid_size;
|
||||
float cols = coords.grid_size;
|
||||
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
|
||||
glVertex3f(coords.vertexTopLeftX, coords.vertexTopLeftY, z); // top left
|
||||
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
|
||||
glVertex3f(coords.vertexTopRightX, coords.vertexTopRightY, z); // top right
|
||||
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
|
||||
glVertex3f(coords.vertexBottomRightX, coords.vertexBottomRightY, z); // bottom right
|
||||
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
|
||||
glVertex3f(coords.vertexBottomLeftX, coords.vertexBottomLeftY, z); // bottom left
|
||||
} else {
|
||||
const auto rows = coords.grid_size;
|
||||
const auto cols = coords.grid_size;
|
||||
|
||||
for (float k=0;k<rows;k++) {
|
||||
float row_prog = k/rows;
|
||||
float next_row_prog = (k+1)/rows;
|
||||
for (float j=0;j<cols;j++) {
|
||||
float col_prog = j/cols;
|
||||
float next_col_prog = (j+1)/cols;
|
||||
for (auto k=0; k<rows; ++k) {
|
||||
auto row_prog = static_cast<float>(k)/rows;
|
||||
auto next_row_prog = static_cast<float>(k+1)/rows;
|
||||
for (auto j=0; j<cols; ++j) {
|
||||
const auto col_prog = static_cast<float>(j)/cols;
|
||||
const auto next_col_prog = static_cast<float>(j+1)/cols;
|
||||
|
||||
float vertexTLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, row_prog);
|
||||
float vertexTRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, row_prog);
|
||||
float vertexBLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, next_row_prog);
|
||||
float vertexBRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, next_row_prog);
|
||||
const auto vertexTLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, row_prog);
|
||||
const auto vertexTRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, row_prog);
|
||||
const auto vertexBLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, next_row_prog);
|
||||
const auto vertexBRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, next_row_prog);
|
||||
|
||||
float vertexTLY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, col_prog);
|
||||
float vertexTRY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, next_col_prog);
|
||||
float vertexBLY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, col_prog);
|
||||
float vertexBRY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, next_col_prog);
|
||||
const auto vertexTLY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, col_prog);
|
||||
const auto vertexTRY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, next_col_prog);
|
||||
const auto vertexBLY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, col_prog);
|
||||
const auto vertexBRY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, next_col_prog);
|
||||
|
||||
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, col_prog), float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, row_prog)); // top left
|
||||
glVertex2f(float_lerp(vertexTLX, vertexTRX, col_prog), float_lerp(vertexTLY, vertexBLY, row_prog)); // top left
|
||||
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, next_col_prog), float_lerp(coords.textureTopRightY, coords.textureBottomRightY, row_prog)); // top right
|
||||
glVertex2f(float_lerp(vertexTLX, vertexTRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, row_prog)); // top right
|
||||
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, next_col_prog), float_lerp(coords.textureTopRightY, coords.textureBottomRightY, next_row_prog)); // bottom right
|
||||
glVertex2f(float_lerp(vertexBLX, vertexBRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, next_row_prog)); // bottom right
|
||||
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, col_prog), float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, next_row_prog)); // bottom left
|
||||
glVertex2f(float_lerp(vertexBLX, vertexBRX, col_prog), float_lerp(vertexTLY, vertexBLY, next_row_prog)); // bottom left
|
||||
}
|
||||
}
|
||||
}
|
||||
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, col_prog),
|
||||
float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, row_prog)); // top left
|
||||
glVertex2f(float_lerp(vertexTLX, vertexTRX, col_prog), float_lerp(vertexTLY, vertexBLY, row_prog)); // top left
|
||||
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, next_col_prog),
|
||||
float_lerp(coords.textureTopRightY, coords.textureBottomRightY, row_prog)); // top right
|
||||
glVertex2f(float_lerp(vertexTLX, vertexTRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, row_prog)); // top right
|
||||
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, next_col_prog),
|
||||
float_lerp(coords.textureTopRightY, coords.textureBottomRightY, next_row_prog)); // bottom right
|
||||
glVertex2f(float_lerp(vertexBLX, vertexBRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, next_row_prog)); // bottom right
|
||||
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, col_prog),
|
||||
float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, next_row_prog)); // bottom left
|
||||
glVertex2f(float_lerp(vertexBLX, vertexBRX, col_prog), float_lerp(vertexTLY, vertexBLY, next_row_prog)); // bottom left
|
||||
}//for
|
||||
}//for
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
|
||||
|
||||
// prepare gizmos
|
||||
if ((*gizmos) != nullptr
|
||||
&& nests.isEmpty()
|
||||
&& ((*gizmos) == first_gizmo_effect
|
||||
|| (*gizmos) == selected_effect)) {
|
||||
(*gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
|
||||
(*gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
|
||||
}
|
||||
// prepare gizmos
|
||||
if ((*gizmos) != nullptr
|
||||
&& nests.isEmpty()
|
||||
&& ((*gizmos) == first_gizmo_effect
|
||||
|| (*gizmos) == selected_effect)) {
|
||||
(*gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
|
||||
(*gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
|
||||
}
|
||||
|
||||
if (!nests.isEmpty()) {
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
}
|
||||
if (!nests.isEmpty()) {
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
|
||||
/*GLfloat motion_blur_frac = (GLfloat) motion_blur_prog / (GLfloat) motion_blur_lim;
|
||||
if (motion_blur_prog == 0) {
|
||||
glAccum(GL_LOAD, motion_blur_frac);
|
||||
} else {
|
||||
glAccum(GL_ACCUM, motion_blur_frac);
|
||||
}
|
||||
motion_blur_prog++;*/
|
||||
}
|
||||
} else {
|
||||
if (render_audio || (config.enable_audio_scrubbing && audio_scrub && seq->playhead > c->timeline_in)) {
|
||||
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
|
||||
nests.append(c);
|
||||
compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, playback_speed);
|
||||
nests.removeLast();
|
||||
} else {
|
||||
if (c->lock.tryLock()) {
|
||||
// clip is not caching, start caching audio
|
||||
cache_clip(c, playhead, c->audio_reset, !render_audio, nests, playback_speed);
|
||||
c->lock.unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
/*GLfloat motion_blur_frac = (GLfloat) motion_blur_prog / (GLfloat) motion_blur_lim;
|
||||
if (motion_blur_prog == 0) {
|
||||
glAccum(GL_LOAD, motion_blur_frac);
|
||||
} else {
|
||||
glAccum(GL_ACCUM, motion_blur_frac);
|
||||
}
|
||||
motion_blur_prog++;*/
|
||||
}
|
||||
} else {
|
||||
if (render_audio || (config.enable_audio_scrubbing && audio_scrub && seq->playhead > c->timeline_in)) {
|
||||
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
|
||||
nests.append(c);
|
||||
compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, playback_speed);
|
||||
nests.removeLast();
|
||||
} else {
|
||||
if (c->lock.tryLock()) {
|
||||
// clip is not caching, start caching audio
|
||||
cache_clip(c, playhead, c->audio_reset, !render_audio, nests, playback_speed);
|
||||
c->lock.unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// visually update all the keyframe values
|
||||
if (c->sequence == seq) { // only if you can currently see them
|
||||
double ts = (playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition())/s->frame_rate;
|
||||
for (int i=0;i<c->effects.size();i++) {
|
||||
Effect* e = c->effects.at(i);
|
||||
for (int j=0;j<e->row_count();j++) {
|
||||
EffectRow* r = e->row(j);
|
||||
for (int k=0;k<r->fieldCount();k++) {
|
||||
r->field(k)->validate_keyframe_data(ts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// visually update all the keyframe values
|
||||
if (c->sequence == seq) { // only if you can currently see them
|
||||
double ts = (playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition())/s->frame_rate;
|
||||
for (int i=0;i<c->effects.size();i++) {
|
||||
Effect* e = c->effects.at(i);
|
||||
for (int j=0;j<e->row_count();j++) {
|
||||
EffectRow* r = e->row(j);
|
||||
for (int k=0;k<r->fieldCount();k++) {
|
||||
r->field(k)->validate_keyframe_data(ts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (audio_track_count == 0 && viewer != nullptr) {
|
||||
viewer->play_wake();
|
||||
}
|
||||
if (audio_track_count == 0 && viewer != nullptr) {
|
||||
viewer->play_wake();
|
||||
}
|
||||
|
||||
if (video) {
|
||||
glPopMatrix();
|
||||
}
|
||||
if (video) {
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
if (!nests.isEmpty() && nests.last()->fbo != nullptr) {
|
||||
// returns nested clip's texture
|
||||
return nests.last()->fbo[0]->texture();
|
||||
}
|
||||
if (!nests.isEmpty() && nests.last()->fbo != nullptr) {
|
||||
// returns nested clip's texture
|
||||
return nests.last()->fbo[0]->texture();
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed) {
|
||||
QVector<Clip*> nests;
|
||||
bool texture_failed;
|
||||
compose_sequence(viewer, nullptr, seq, nests, false, render_audio, nullptr, texture_failed, audio_rendering, playback_speed);
|
||||
QVector<Clip*> nests;
|
||||
bool texture_failed;
|
||||
compose_sequence(viewer, nullptr, seq, nests, false, render_audio, nullptr, texture_failed, audio_rendering, playback_speed);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user