several conversions to smart pointers
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@@ -28,7 +28,7 @@
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class ShakeEffect : public Effect {
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Q_OBJECT
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public:
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ShakeEffect(Clip* c, const EffectMeta* em);
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ShakeEffect(ClipPtr c, const EffectMeta* em);
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void process_coords(double timecode, GLTextureCoords& coords, int data);
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EffectField* intensity_val;
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