render: implemented frame pool
Optimization
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@@ -455,7 +455,6 @@ void ViewerWidget::UpdateTextureFromNode()
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// Check playback queue for a frame
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if (IsPlaying()) {
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// We still run the playback queue even when FrameExistsAtTime returns false because we might be
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// playing backwards and about to start showing frames, so the queue should be prepared for
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// that.
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