From 51c834f375556626b8dd08b91a5c5cbd751c6741 Mon Sep 17 00:00:00 2001 From: itsmattkc Date: Tue, 31 Mar 2020 12:10:45 +1100 Subject: [PATCH] exporter: start debug timer before EncodeFrame() call Minor code path improvement. Since EncodeFrame() will try to stop the debug timer if the encode is finished, it doesn't make sense to always start it unconditionally after calling EncodeFrame(). --- app/render/backend/exporter.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/app/render/backend/exporter.cpp b/app/render/backend/exporter.cpp index 221a77956..e0069f86c 100644 --- a/app/render/backend/exporter.cpp +++ b/app/render/backend/exporter.cpp @@ -196,9 +196,9 @@ void Exporter::FrameRendered(const rational &time, FramePtr value) qDebug() << " Waiting for" << waiting_for_frame_.toDouble(); - EncodeFrame(); - debug_timer_.start(); + + EncodeFrame(); } void Exporter::AudioRendered()