nodeparamview: make keyframes on every key track by default
Fixes #1437
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@@ -36,7 +36,7 @@ bool NodeInputDragger::IsStarted() const
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return input_.IsValid();
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}
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void NodeInputDragger::Start(const NodeKeyframeTrackReference &input, const rational &time)
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void NodeInputDragger::Start(const NodeKeyframeTrackReference &input, const rational &time, bool create_key_on_all_tracks)
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{
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Q_ASSERT(!IsStarted());
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@@ -52,9 +52,8 @@ void NodeInputDragger::Start(const NodeKeyframeTrackReference &input, const rati
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// Determine whether we are creating a keyframe or not
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if (input_.input().IsKeyframing()) {
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dragging_key_ = node->GetKeyframeAtTimeOnTrack(input_, time);
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drag_created_key_ = !dragging_key_;
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if (drag_created_key_) {
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if (!dragging_key_) {
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dragging_key_ = new NodeKeyframe(time,
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start_value_,
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node->GetBestKeyframeTypeForTimeOnTrack(input_, time),
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@@ -62,6 +61,19 @@ void NodeInputDragger::Start(const NodeKeyframeTrackReference &input, const rati
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input_.input().element(),
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input_.input().input(),
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node);
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created_keys_.append(dragging_key_);
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if (create_key_on_all_tracks) {
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int nb_tracks = NodeValue::get_number_of_keyframe_tracks(input.input().node()->GetInputDataType(input.input().input()));
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for (int i=0; i<nb_tracks; i++) {
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if (i != input.track()) {
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NodeKeyframeTrackReference this_ref(input.input(), i);
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created_keys_.append(new NodeKeyframe(time, node->GetSplitValueAtTimeOnTrack(this_ref, time),
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node->GetBestKeyframeTypeForTimeOnTrack(this_ref, time),
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i, input.input().element(), input.input().input(), node));
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}
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}
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}
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}
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}
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}
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@@ -112,9 +124,9 @@ void NodeInputDragger::End()
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MultiUndoCommand* command = new MultiUndoCommand();
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if (input_.input().node()->IsInputKeyframing(input_.input())) {
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if (drag_created_key_) {
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for (int i=0; i<created_keys_.size(); i++) {
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// We created a keyframe in this process
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command->add_child(new NodeParamInsertKeyframeCommand(input_.input().node(), dragging_key_));
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command->add_child(new NodeParamInsertKeyframeCommand(input_.input().node(), created_keys_.at(i)));
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}
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// We just set a keyframe's value
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@@ -129,6 +141,7 @@ void NodeInputDragger::End()
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Core::instance()->undo_stack()->push(command);
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input_.Reset();
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created_keys_.clear();
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}
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}
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