ported crossdissolve to external shader
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@@ -9,6 +9,9 @@ TransitionBlock::TransitionBlock()
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in_block_input_ = new NodeInput("in_block_in");
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in_block_input_->set_data_type(NodeParam::kBuffer);
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AddInput(in_block_input_);
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// A block's length must be greater than 0
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set_in_and_out_offset(1, 1);
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}
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Block::Type TransitionBlock::type() const
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