enforce trilinear and mipmap generation
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+1
-1
@@ -111,7 +111,7 @@ void ViewerWindow::paintGL() {
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if (texture > 0) {
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if (mutex != nullptr) mutex->lock();
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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