enforce trilinear and mipmap generation
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@@ -51,7 +51,17 @@ namespace OCIO = OCIO_NAMESPACE;
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#include "panels/timeline.h"
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#include "panels/viewer.h"
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void PrepareToDraw(QOpenGLFunctions* f) {
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f->glGenerateMipmap(GL_TEXTURE_2D);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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}
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void full_blit() {
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PrepareToDraw(QOpenGLContext::currentContext()->functions());
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, 1, 0, 1, -1, 1);
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@@ -484,9 +494,7 @@ GLuint olive::rendering::compose_sequence(ComposeSequenceParams ¶ms) {
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glBindTexture(GL_TEXTURE_2D, textureID);
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// set texture filter to bilinear
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params.ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
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params.ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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params.ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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PrepareToDraw(params.ctx->functions());
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// draw clip on screen according to gl coordinates
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glBegin(GL_QUADS);
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