nodes: revise array type

This commit is contained in:
itsmattkc
2022-09-18 22:43:30 -07:00
parent 7a1e1cdb49
commit 4dbfbd63ec
5 changed files with 45 additions and 28 deletions
+12 -11
View File
@@ -119,9 +119,9 @@ void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) con
QImage img((uchar *) frame->data(), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied);
img.fill(Qt::transparent);
QVector<NodeValue> points = job.Get(kPointsInput).value< QVector<NodeValue> >();
auto points = job.Get(kPointsInput).toArray();
QPainterPath path = GeneratePath(points);
QPainterPath path = GeneratePath(points, InputArraySize(kPointsInput));
QPainter p(&img);
double par = frame->video_params().pixel_aspect_ratio().toDouble();
@@ -171,7 +171,7 @@ void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeG
{
QPointF half_res(globals.resolution_by_par().x()/2, globals.resolution_by_par().y()/2);
QVector<NodeValue> points = row[kPointsInput].value< QVector<NodeValue> >();
auto points = row[kPointsInput].toArray();
int current_pos_sz = gizmo_position_handles_.size();
@@ -196,8 +196,9 @@ void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeG
bez_gizmo2->SetSmaller(true);
}
if (!points.isEmpty()) {
for (int i=0; i<points.size(); i++) {
int pts_sz = InputArraySize(kPointsInput);
if (!points.empty()) {
for (int i=0; i<pts_sz; i++) {
const Bezier &pt = points.at(i).toBezier();
QPointF main = pt.ToPointF() + half_res;
@@ -213,7 +214,7 @@ void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeG
}
}
poly_gizmo_->SetPath(GeneratePath(points).translated(half_res));
poly_gizmo_->SetPath(GeneratePath(points, pts_sz).translated(half_res));
}
ShaderCode PolygonGenerator::GetShaderCode(const ShaderRequest &request) const
@@ -246,19 +247,19 @@ void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before,
after.ToPointF());
}
QPainterPath PolygonGenerator::GeneratePath(const QVector<NodeValue> &points)
QPainterPath PolygonGenerator::GeneratePath(const NodeValueArray &points, int size)
{
QPainterPath path;
if (!points.isEmpty()) {
const Bezier &first_pt = points.first().toBezier();
if (!points.empty()) {
const Bezier &first_pt = points.at(0).toBezier();
path.moveTo(first_pt.ToPointF());
for (int i=1; i<points.size(); i++) {
for (int i=1; i<size; i++) {
AddPointToPath(&path, points.at(i-1).toBezier(), points.at(i).toBezier());
}
AddPointToPath(&path, points.last().toBezier(), first_pt);
AddPointToPath(&path, points.at(size-1).toBezier(), first_pt);
}
return path;