don't police data type connections between nodes

Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
This commit is contained in:
itsmattkc
2019-10-25 00:44:14 +11:00
parent 076f2699c5
commit 4d96ac9e39
24 changed files with 83 additions and 249 deletions
+5 -16
View File
@@ -26,21 +26,15 @@ Block::Block() :
next_(nullptr)
{
previous_input_ = new NodeInput("prev_block");
previous_input_->add_data_input(NodeParam::kBlock);
previous_input_->set_data_type(NodeParam::kBlock);
previous_input_->set_dependent(false);
AddParameter(previous_input_);
block_output_ = new NodeOutput("block_out");
block_output_->set_data_type(NodeParam::kBlock);
AddParameter(block_output_);
texture_output_ = new NodeOutput("tex_out");
texture_output_->set_data_type(NodeParam::kTexture);
AddParameter(texture_output_);
samples_output_ = new NodeOutput("samples_out");
samples_output_->set_data_type(NodeParam::kSamples);
AddParameter(samples_output_);
buffer_output_ = new NodeOutput("buffer_out");
AddParameter(buffer_output_);
connect(this, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(EdgeAddedSlot(NodeEdgePtr)), Qt::DirectConnection);
connect(this, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(EdgeRemovedSlot(NodeEdgePtr)), Qt::DirectConnection);
@@ -158,14 +152,9 @@ void Block::Refresh()
}
}
NodeOutput *Block::texture_output()
NodeOutput *Block::buffer_output()
{
return texture_output_;
}
NodeOutput *Block::samples_output()
{
return samples_output_;
return buffer_output_;
}
NodeOutput *Block::block_output()