nodeview: implemented dragger to create edge without holding key
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@@ -505,8 +505,11 @@ void NodeView::mousePressEvent(QMouseEvent *event)
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if (HandPress(event)) return;
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if (event->button() == Qt::LeftButton) {
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// See if we're dragging the arrow of an edge
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QPointF scene_pt = mapToScene(event->pos());
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foreach (NodeViewEdge *edge_item, scene_.edges()) {
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if (edge_item->arrow_bounding_rect().contains(mapToScene(event->pos()))) {
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if (edge_item->arrow_bounding_rect().contains(scene_pt)) {
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create_edge_src_ = scene_.NodeToUIObject(edge_item->output().node());
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create_edge_src_output_ = edge_item->output().output();
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create_edge_ = edge_item;
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@@ -514,6 +517,14 @@ void NodeView::mousePressEvent(QMouseEvent *event)
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return;
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}
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}
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// See if we're dragging the arrow of a node
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foreach (NodeViewItem *node_item, scene_.item_map()) {
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if (node_item->GetOutputTriangle().boundingRect().translated(node_item->pos()).contains(scene_pt)) {
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CreateNewEdge(node_item);
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return;
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}
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}
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}
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QGraphicsItem* item = itemAt(event->pos());
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@@ -535,15 +546,7 @@ void NodeView::mousePressEvent(QMouseEvent *event)
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if (event->modifiers() & Qt::ControlModifier) {
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NodeViewItem* node_item = dynamic_cast<NodeViewItem*>(item);
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if (node_item) {
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create_edge_ = new NodeViewEdge();
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create_edge_src_ = node_item;
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create_edge_src_output_ = Node::kDefaultOutput;
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create_edge_already_exists_ = false;
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create_edge_->SetCurved(scene_.GetEdgesAreCurved());
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create_edge_->SetFlowDirection(scene_.GetFlowDirection());
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scene_.addItem(create_edge_);
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CreateNewEdge(node_item);
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return;
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}
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}
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@@ -1501,6 +1504,19 @@ Menu *NodeView::CreateAddMenu(Menu *parent)
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return add_menu;
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}
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void NodeView::CreateNewEdge(NodeViewItem *output_item)
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{
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create_edge_ = new NodeViewEdge();
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create_edge_src_ = output_item;
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create_edge_src_output_ = Node::kDefaultOutput;
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create_edge_already_exists_ = false;
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create_edge_->SetCurved(scene_.GetEdgesAreCurved());
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create_edge_->SetFlowDirection(scene_.GetFlowDirection());
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scene_.addItem(create_edge_);
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}
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NodeView::NodeViewAttachNodesToCursor::NodeViewAttachNodesToCursor(NodeView *view, const QVector<Node *> &nodes) :
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view_(view),
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nodes_(nodes)
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