colordialog/picker/wheel: finished color picker UI
Dialog is still unmanaged, but that's the only remaining step.
This commit is contained in:
@@ -8,10 +8,21 @@ ColorButton::ColorButton(QWidget *parent) :
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color_ = Color(1.0f, 1.0f, 1.0f);
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connect(this, &ColorButton::clicked, this, &ColorButton::ShowColorDialog);
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UpdateColor();
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}
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void ColorButton::ShowColorDialog()
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{
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ColorDialog cd(nullptr, color_, this);
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cd.exec();
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if (cd.exec() == QDialog::Accepted) {
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color_ = cd.GetSelectedColor();
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UpdateColor();
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}
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}
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void ColorButton::UpdateColor()
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{
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setStyleSheet(QStringLiteral("ColorButton {background: %1;}").arg(color_.toQColor().name()));
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}
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@@ -18,6 +18,8 @@ private slots:
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void ShowColorDialog();
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private:
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void UpdateColor();
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Color color_;
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};
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@@ -1,57 +1,82 @@
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#include "colorgradientwidget.h"
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#include <QPainter>
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#include "common/clamp.h"
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#include "common/lerp.h"
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#include "node/node.h"
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ColorGradientGLWidget::ColorGradientGLWidget(Qt::Orientation orientation, QWidget *parent) :
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ColorGradientWidget::ColorGradientWidget(Qt::Orientation orientation, QWidget *parent) :
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ColorSwatchWidget(parent),
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orientation_(orientation)
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orientation_(orientation),
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val_(1.0)
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{
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}
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void ColorGradientGLWidget::SetColors(const Color &a, const Color &b)
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Color ColorGradientWidget::GetColorFromScreenPos(const QPoint &p) const
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{
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a_ = a;
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b_ = b;
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update();
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if (orientation_ == Qt::Horizontal) {
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return LerpColor(start_, end_, p.x(), width());
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} else {
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return LerpColor(start_, end_, p.y(), height());
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}
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}
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Color ColorGradientGLWidget::GetColorFromCursorPos(const QPoint &p) const
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void ColorGradientWidget::paintEvent(QPaintEvent *e)
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{
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float t;
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QWidget::paintEvent(e);
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QPainter p(this);
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int min;
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int max;
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if (orientation_ == Qt::Horizontal) {
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t = static_cast<float>(p.x()) / static_cast<float>(width());
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min = height();
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max = width();
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} else {
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t = static_cast<float>(p.y()) / static_cast<float>(height());
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min = width();
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max = height();
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}
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return Color(lerp(a_.red(), b_.red(), t),
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lerp(a_.green(), b_.green(), t),
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lerp(a_.blue(), b_.blue(), t));
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for (int i=0;i<max;i++) {
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Color c = LerpColor(start_, end_, i, max);
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p.setPen(c.toQColor());
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if (orientation_ == Qt::Horizontal) {
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p.drawLine(i, 0, i, height());
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} else {
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p.drawLine(0, i, width(), i);
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}
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}
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// Draw selector
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int selector_radius = qMax(2, min / 8);
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p.setPen(QPen(GetUISelectorColor(), qMax(1, selector_radius / 2)));
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p.setBrush(Qt::NoBrush);
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if (orientation_ == Qt::Horizontal) {
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p.drawRect(qRound(width() * (1.0 - val_)) - selector_radius, 0, selector_radius * 2, height());
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} else {
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p.drawRect(0, qRound(height() * (1.0 - val_)) - selector_radius, width(), selector_radius * 2);
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}
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}
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bool ColorGradientGLWidget::PointIsValid(const QPoint &) const
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void ColorGradientWidget::SelectedColorChangedEvent(const Color &c)
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{
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return true;
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float hue, sat;
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c.toHsv(&hue, &sat, &val_);
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start_ = Color::fromHsv(hue, sat, 1.0);
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end_ = Color::fromHsv(hue, sat, 0.0);
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}
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OpenGLShader *ColorGradientGLWidget::CreateShader() const
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Color ColorGradientWidget::LerpColor(const Color &a, const Color &b, int i, int max)
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{
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OpenGLShader* s = new OpenGLShader();
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float t = clamp(static_cast<float>(i) / static_cast<float>(max), 0.0f, 1.0f);
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s->create();
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s->addShaderFromSourceCode(QOpenGLShader::Vertex, OpenGLShader::CodeDefaultVertex());
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s->addShaderFromSourceCode(QOpenGLShader::Fragment, Node::ReadFileAsString(QStringLiteral(":/shaders/colorgradient.frag")));
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s->link();
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return s;
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}
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void ColorGradientGLWidget::SetShaderUniformValues(OpenGLShader *shader) const
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{
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shader->setUniformValue("orientation", orientation_);
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shader->setUniformValue("color_a", a_.red(), a_.green(), a_.blue());
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shader->setUniformValue("color_b", b_.red(), b_.green(), b_.blue());
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return Color(lerp(a.red(), b.red(), t),
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lerp(a.green(), b.green(), t),
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lerp(a.blue(), b.blue(), t));
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}
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@@ -4,29 +4,29 @@
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#include "colorswatchwidget.h"
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#include "render/color.h"
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class ColorGradientGLWidget : public ColorSwatchWidget
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class ColorGradientWidget : public ColorSwatchWidget
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{
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Q_OBJECT
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public:
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ColorGradientGLWidget(Qt::Orientation orientation, QWidget* parent = nullptr);
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void SetColors(const Color& a, const Color& b);
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ColorGradientWidget(Qt::Orientation orientation, QWidget* parent = nullptr);
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protected:
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virtual Color GetColorFromCursorPos(const QPoint& p) const override;
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virtual Color GetColorFromScreenPos(const QPoint& p) const override;
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virtual bool PointIsValid(const QPoint& p) const override;
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virtual void paintEvent(QPaintEvent* e) override;
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virtual OpenGLShader* CreateShader() const override;
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virtual void SetShaderUniformValues(OpenGLShader* shader) const override;
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virtual void SelectedColorChangedEvent(const Color& c) override;
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private:
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static Color LerpColor(const Color& a, const Color& b, int i, int max);
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Qt::Orientation orientation_;
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Color a_;
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Color start_;
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Color b_;
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Color end_;
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float val_;
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};
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@@ -5,57 +5,51 @@
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#include "render/backend/opengl/openglrenderfunctions.h"
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ColorSwatchWidget::ColorSwatchWidget(QWidget *parent) :
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QOpenGLWidget(parent),
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shader_(nullptr)
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QWidget(parent)
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{
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// Render with transparent background
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setAttribute(Qt::WA_AlwaysStackOnTop);
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}
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ColorSwatchWidget::~ColorSwatchWidget()
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const Color &ColorSwatchWidget::GetSelectedColor() const
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{
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CleanUp();
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return selected_color_;
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}
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void ColorSwatchWidget::initializeGL()
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void ColorSwatchWidget::SetSelectedColor(const Color &c)
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{
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CleanUp();
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shader_ = CreateShader();
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connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ColorSwatchWidget::CleanUp);
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}
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void ColorSwatchWidget::paintGL()
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{
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shader_->bind();
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shader_->setUniformValue("ove_resolution", width(), height());
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SetShaderUniformValues(shader_);
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shader_->release();
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OpenGLRenderFunctions::Blit(shader_);
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}
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void ColorSwatchWidget::CleanUp()
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{
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delete shader_;
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shader_ = nullptr;
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selected_color_ = c;
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SelectedColorChangedEvent(c);
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update();
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}
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void ColorSwatchWidget::mousePressEvent(QMouseEvent *e)
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{
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QOpenGLWidget::mousePressEvent(e);
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QWidget::mousePressEvent(e);
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if (PointIsValid(e->pos())) {
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emit ColorChanged(GetColorFromCursorPos(e->pos()));
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}
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SetSelectedColor(GetColorFromScreenPos(e->pos()));
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emit SelectedColorChanged(GetSelectedColor());
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}
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void ColorSwatchWidget::mouseMoveEvent(QMouseEvent *e)
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{
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QOpenGLWidget::mouseMoveEvent(e);
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QWidget::mouseMoveEvent(e);
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if (e->buttons() & Qt::LeftButton && PointIsValid(e->pos())) {
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emit ColorChanged(GetColorFromCursorPos(e->pos()));
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if (e->buttons() & Qt::LeftButton) {
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SetSelectedColor(GetColorFromScreenPos(e->pos()));
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emit SelectedColorChanged(GetSelectedColor());
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}
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}
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void ColorSwatchWidget::SelectedColorChangedEvent(const Color &)
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{
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}
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Qt::GlobalColor ColorSwatchWidget::GetUISelectorColor() const
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{
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float rough_color_luma = (GetSelectedColor().red()+GetSelectedColor().red()+GetSelectedColor().blue()+GetSelectedColor().green()+GetSelectedColor().green()+GetSelectedColor().green())/6;
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if (rough_color_luma > 0.66) {
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return Qt::black;
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} else {
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return Qt::white;
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}
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}
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@@ -6,39 +6,33 @@
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#include "render/backend/opengl/openglshader.h"
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#include "render/color.h"
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class ColorSwatchWidget : public QOpenGLWidget
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class ColorSwatchWidget : public QWidget
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{
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Q_OBJECT
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public:
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ColorSwatchWidget(QWidget* parent = nullptr);
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virtual ~ColorSwatchWidget() override;
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const Color& GetSelectedColor() const;
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public slots:
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void SetSelectedColor(const Color& c);
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signals:
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void ColorChanged(const Color& c);
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void SelectedColorChanged(const Color& c);
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protected:
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virtual void initializeGL() override;
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virtual void paintGL() override;
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virtual void mousePressEvent(QMouseEvent* e) override;
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virtual void mouseMoveEvent(QMouseEvent* e) override;
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virtual void SetShaderUniformValues(OpenGLShader*) const {}
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virtual Color GetColorFromScreenPos(const QPoint& p) const = 0;
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virtual Color GetColorFromCursorPos(const QPoint& p) const = 0;
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virtual void SelectedColorChangedEvent(const Color& c);
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virtual bool PointIsValid(const QPoint& p) const = 0;
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virtual OpenGLShader* CreateShader() const = 0;
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private slots:
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void CleanUp();
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Qt::GlobalColor GetUISelectorColor() const;
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private:
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OpenGLShader* shader_;
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Color selected_color_;
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};
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@@ -1,112 +1,152 @@
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#include "colorwheelwidget.h"
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#include <QPainter>
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#include <QtMath>
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#include "node/node.h"
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#define M_180_OVER_PI 57.295791433133264917914229473464
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#define M_RADIAN_TO_0_1 0.15915497620314795810531730409296
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ColorWheelGLWidget::ColorWheelGLWidget(QWidget *parent) :
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ColorWheelWidget::ColorWheelWidget(QWidget *parent) :
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ColorSwatchWidget(parent),
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hsv_value_(1.0f)
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val_(1.0f),
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force_redraw_(false)
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{
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}
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void ColorWheelGLWidget::SetHSVValue(float val)
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Color ColorWheelWidget::GetColorFromScreenPos(const QPoint &p) const
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{
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hsv_value_ = val;
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update();
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return GetColorFromTriangle(GetTriangleFromCoords(rect().center(), p));
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}
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Color ColorWheelGLWidget::GetColorFromCursorPos(const QPoint &p) const
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{
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QPoint center = rect().center();
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qreal opposite = p.y() - center.y();
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qreal adjacent = p.x() - center.x();
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qreal distance = qSqrt(qPow(adjacent, 2) + qPow(opposite, 2));
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qreal hue = qAtan2(opposite, adjacent) * M_180_OVER_PI + 180.0;
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qreal sat = (distance / GetRadius());
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qreal value = hsv_value_;
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return Color::fromHsv(hue, sat, value);
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}
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bool ColorWheelGLWidget::PointIsValid(const QPoint &p) const
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{
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QPoint center = rect().center();
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qreal distance = qSqrt(qPow(p.x() - center.x(), 2) + qPow(p.y() - center.y(), 2));
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return (distance <= GetRadius());
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}
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OpenGLShader *ColorWheelGLWidget::CreateShader() const
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{
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OpenGLShader* s = new OpenGLShader();
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s->create();
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s->addShaderFromSourceCode(QOpenGLShader::Vertex, OpenGLShader::CodeDefaultVertex());
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s->addShaderFromSourceCode(QOpenGLShader::Fragment, Node::ReadFileAsString(QStringLiteral(":/shaders/colorwheel.frag")));
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s->link();
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return s;
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}
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void ColorWheelGLWidget::SetShaderUniformValues(OpenGLShader *shader) const
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{
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shader->setUniformValue("hsv_value", hsv_value_);
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}
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void ColorWheelGLWidget::resizeEvent(QResizeEvent *e)
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void ColorWheelWidget::resizeEvent(QResizeEvent *e)
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{
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ColorSwatchWidget::resizeEvent(e);
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emit DiameterChanged(GetDiameter());
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}
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int ColorWheelGLWidget::GetDiameter() const
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void ColorWheelWidget::paintEvent(QPaintEvent *e)
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{
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ColorSwatchWidget::paintEvent(e);
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int diameter = GetDiameter();
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// Half diameter (add one to ensure the division rounds up)
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int radius = (diameter + 1) / 2;
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if (cached_wheel_.width() != diameter || force_redraw_) {
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cached_wheel_ = QPixmap(QSize(diameter, diameter));
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cached_wheel_.fill(Qt::transparent);
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force_redraw_ = false;
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QPainter p(&cached_wheel_);
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QPoint center(radius, radius);
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for (int i=0;i<diameter;i++) {
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for (int j=0;j<diameter;j++) {
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Triangle tri = GetTriangleFromCoords(center, j, i);
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if (tri.hypotenuse <= radius) {
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QColor c = GetColorFromTriangle(tri).toQColor();
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// Very basic antialiasing around the edges of the wheel
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qreal alpha = qMin(1.0, radius - tri.hypotenuse);
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c.setAlphaF(alpha);
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p.setPen(c);
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p.drawPoint(i, j);
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}
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}
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}
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}
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QPainter p(this);
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// Draw wheel pixmap
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int x, y;
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if (width() == height()) {
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x = 0;
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y = 0;
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} else if (width() > height()) {
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x = (width() - height()) / 2;
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y = 0;
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} else {
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x = 0;
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y = (height() - width()) / 2;
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}
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p.drawPixmap(x, y, cached_wheel_);
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// Draw selection
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// Really rough algorithm for determining whether the selector UI should be white or black
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int selector_radius = qMax(1, radius / 32);
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p.setPen(QPen(GetUISelectorColor(), qMax(1, selector_radius / 4)));
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p.setBrush(Qt::NoBrush);
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p.drawEllipse(GetCoordsFromColor(GetSelectedColor()), selector_radius, selector_radius);
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}
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void ColorWheelWidget::SelectedColorChangedEvent(const Color &c)
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{
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force_redraw_ = true;
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val_ = c.value();
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}
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int ColorWheelWidget::GetDiameter() const
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{
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return qMin(width(), height());
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}
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qreal ColorWheelGLWidget::GetRadius() const
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qreal ColorWheelWidget::GetRadius() const
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{
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return GetDiameter() * 0.5;
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}
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/* Software/QPainter-based color wheel
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void ColorWheelWidget::paintEvent(QPaintEvent *event)
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ColorWheelWidget::Triangle ColorWheelWidget::GetTriangleFromCoords(const QPoint ¢er, const QPoint &p) const
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{
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QWidget::paintEvent(event);
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return GetTriangleFromCoords(center, p.y(), p.x());
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}
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QPainter p(this);
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ColorWheelWidget::Triangle ColorWheelWidget::GetTriangleFromCoords(const QPoint ¢er, qreal y, qreal x) const
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{
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qreal opposite = y - center.y();
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qreal adjacent = x - center.x();
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qreal hypotenuse = qSqrt(qPow(adjacent, 2) + qPow(opposite, 2));
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qreal radius = qMin(width(), height()) / 2;
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QPoint center = rect().center();
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return {opposite, adjacent, hypotenuse};
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}
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int x_start = center.x() - radius;
|
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int x_end = center.x() + radius;
|
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int y_start = center.y() - radius;
|
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int y_end = center.y() + radius;
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Color ColorWheelWidget::GetColorFromTriangle(const ColorWheelWidget::Triangle &tri) const
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||||
{
|
||||
qreal hue = qAtan2(tri.opposite, tri.adjacent) * M_180_OVER_PI + 180.0;
|
||||
qreal sat = qMin(1.0, (tri.hypotenuse / GetRadius()));
|
||||
|
||||
for (int i=x_start;i<x_end;i++) {
|
||||
for (int j=y_start;j<y_end;j++) {
|
||||
qreal opposite = j - center.y();
|
||||
qreal adjacent = i - center.x();
|
||||
qreal pix_len = qSqrt(qPow(adjacent, 2) + qPow(opposite, 2));
|
||||
return Color::fromHsv(hue, sat, val_);
|
||||
}
|
||||
|
||||
if (pix_len <= radius) {
|
||||
qreal hue = qAtan2(opposite, adjacent) * RADIAN_TO_0_1_RANGE + 0.5;
|
||||
qreal sat = (pix_len / radius);
|
||||
qreal value = 1.0;
|
||||
QPoint ColorWheelWidget::GetCoordsFromColor(const Color &c) const
|
||||
{
|
||||
float hue, sat, val;
|
||||
c.toHsv(&hue, &sat, &val);
|
||||
|
||||
QColor c;
|
||||
c.setHsvF(hue, sat, value);
|
||||
p.setPen(c);
|
||||
qreal hypotenuse = sat * GetRadius();
|
||||
|
||||
p.drawPoint(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
qreal radian_angle = (hue - 180.0) / M_180_OVER_PI;
|
||||
|
||||
qreal opposite = qSin(radian_angle) * hypotenuse;
|
||||
|
||||
qreal adjacent = qCos(radian_angle) * hypotenuse;
|
||||
|
||||
QPoint pos(qRound(adjacent), qRound(opposite));
|
||||
|
||||
pos += rect().center();
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
@@ -7,45 +7,47 @@
|
||||
#include "render/backend/opengl/openglshader.h"
|
||||
#include "render/color.h"
|
||||
|
||||
class ColorWheelGLWidget : public ColorSwatchWidget
|
||||
class ColorWheelWidget : public ColorSwatchWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
ColorWheelGLWidget(QWidget* parent = nullptr);
|
||||
|
||||
void SetHSVValue(float val);
|
||||
ColorWheelWidget(QWidget* parent = nullptr);
|
||||
|
||||
signals:
|
||||
void DiameterChanged(int radius);
|
||||
|
||||
protected:
|
||||
virtual Color GetColorFromCursorPos(const QPoint& p) const override;
|
||||
|
||||
virtual bool PointIsValid(const QPoint& p) const override;
|
||||
|
||||
virtual OpenGLShader* CreateShader() const override;
|
||||
|
||||
virtual void SetShaderUniformValues(OpenGLShader* shader) const override;
|
||||
virtual Color GetColorFromScreenPos(const QPoint& p) const override;
|
||||
|
||||
virtual void resizeEvent(QResizeEvent* e) override;
|
||||
|
||||
virtual void paintEvent(QPaintEvent* e) override;
|
||||
|
||||
virtual void SelectedColorChangedEvent(const Color& c) override;
|
||||
|
||||
private:
|
||||
int GetDiameter() const;
|
||||
|
||||
qreal GetRadius() const;
|
||||
|
||||
float hsv_value_;
|
||||
struct Triangle {
|
||||
qreal opposite;
|
||||
qreal adjacent;
|
||||
qreal hypotenuse;
|
||||
};
|
||||
|
||||
Triangle GetTriangleFromCoords(const QPoint ¢er, const QPoint& p) const;
|
||||
Triangle GetTriangleFromCoords(const QPoint ¢er, qreal y, qreal x) const;
|
||||
|
||||
Color GetColorFromTriangle(const Triangle& tri) const;
|
||||
QPoint GetCoordsFromColor(const Color& c) const;
|
||||
|
||||
QPixmap cached_wheel_;
|
||||
|
||||
float val_;
|
||||
|
||||
bool force_redraw_;
|
||||
|
||||
};
|
||||
|
||||
/*class ColorWheelWidget : public QWidget
|
||||
{
|
||||
public:
|
||||
ColorWheelWidget(QWidget* parent = nullptr);
|
||||
|
||||
protected:
|
||||
virtual void paintEvent(QPaintEvent* e) override;
|
||||
|
||||
};*/
|
||||
|
||||
#endif // COLORWHEELWIDGET_H
|
||||
|
||||
Reference in New Issue
Block a user