cleaned up texture and texture reading classes
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@@ -156,39 +156,6 @@ void OpenGLTexture::Upload(const void *data)
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Release();
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}
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uchar *OpenGLTexture::Download() const
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{
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if (!IsCreated()) {
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qWarning() << "OpenGLTexture::Download() called while it wasn't created";
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return nullptr;
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}
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QOpenGLContext* context = QOpenGLContext::currentContext();
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QOpenGLFunctions* f = context->functions();
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GLuint read_fbo;
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f->glGenFramebuffers(1, &read_fbo);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo);
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context->extraFunctions()->glFramebufferTexture2D(
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GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0
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);
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(format_);
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uchar* data = new uchar[PixelService::GetBufferSize(format_, width_, height_)];
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f->glReadPixels(0, 0, width_, height_, format_info.pixel_format, format_info.gl_pixel_type, data);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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f->glDeleteFramebuffers(1, &read_fbo);
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return data;
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}
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void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, const void *data)
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{
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QOpenGLFunctions* f = create_ctx->functions();
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