implement audio device to pull directly from renderer

This commit is contained in:
itsmattkc
2021-09-25 12:44:58 -07:00
parent 35873dce01
commit 4c9863a696
14 changed files with 336 additions and 145 deletions
+1 -7
View File
@@ -94,11 +94,8 @@ void AudioManager::PushToOutput(const QByteArray &samples)
emit OutputPushed(samples);
}
void AudioManager::StartOutput(AudioPlaybackCache *cache, qint64 offset, int playback_speed)
void AudioManager::StartOutput(QIODevice *device, int playback_speed)
{
// Create device
QIODevice* device = cache->CreatePlaybackDevice();
// Move to output manager's thread
device->moveToThread(&output_thread_);
@@ -107,10 +104,7 @@ void AudioManager::StartOutput(AudioPlaybackCache *cache, qint64 offset, int pla
"PullFromDevice",
Qt::QueuedConnection,
Q_ARG(QIODevice*, device),
Q_ARG(qint64, offset),
Q_ARG(int, playback_speed));
emit OutputDeviceStarted(cache, offset, playback_speed);
}
void AudioManager::StopOutput()
+1 -3
View File
@@ -68,7 +68,7 @@ public:
/**
* @brief Start playing audio from AudioPlaybackCache
*/
void StartOutput(AudioPlaybackCache* cache, qint64 offset, int playback_speed);
void StartOutput(QIODevice *device, int playback_speed);
/**
* @brief Stop audio output immediately
@@ -93,8 +93,6 @@ signals:
void OutputNotified();
void OutputDeviceStarted(AudioPlaybackCache* cache, qint64 offset, int playback_speed);
void OutputWaveformStarted(const AudioVisualWaveform* waveform, const rational &start, int playback_speed);
void AudioParamsChanged(const AudioParams& params);
+1 -9
View File
@@ -35,24 +35,17 @@ void AudioOutputDeviceProxy::SetParameters(const AudioParams &params)
params_ = params;
}
void AudioOutputDeviceProxy::SetDevice(QIODevice* device, qint64 offset, int playback_speed)
void AudioOutputDeviceProxy::SetDevice(QIODevice* device, int playback_speed)
{
if (device_) {
delete device_;
}
device_ = device;
device_->setParent(this);
if (!device_->open(QFile::ReadOnly)) {
qCritical() << "Failed to open IO device for audio playback";
delete device_;
device_ = nullptr;
return;
}
device_->seek(offset);
playback_speed_ = playback_speed;
if (qAbs(playback_speed_) != 1) {
@@ -64,7 +57,6 @@ void AudioOutputDeviceProxy::close()
{
QIODevice::close();
delete device_;
device_ = nullptr;
if (tempo_processor_.IsOpen()) {
+1 -1
View File
@@ -39,7 +39,7 @@ public:
void SetParameters(const AudioParams& params);
void SetDevice(QIODevice *device, qint64 offset, int playback_speed);
void SetDevice(QIODevice *device, int playback_speed);
virtual void close() override;
+2 -2
View File
@@ -90,7 +90,7 @@ void AudioOutputManager::Close()
}
}
void AudioOutputManager::PullFromDevice(QIODevice *device, qint64 offset, int playback_speed)
void AudioOutputManager::PullFromDevice(QIODevice *device, int playback_speed)
{
if (!output_) {
return;
@@ -102,7 +102,7 @@ void AudioOutputManager::PullFromDevice(QIODevice *device, qint64 offset, int pl
push_samples_.clear();
// Pull from the device
device_proxy_.SetDevice(device, offset, playback_speed);
device_proxy_.SetDevice(device, playback_speed);
device_proxy_.open(QIODevice::ReadOnly);
output_->start(&device_proxy_);
}
+1 -1
View File
@@ -53,7 +53,7 @@ public slots:
* This will clear any pushed samples or QIODevices currently being read and will start reading from this next time
* the audio output requests data.
*/
void PullFromDevice(QIODevice* device, qint64 offset, int playback_speed);
void PullFromDevice(QIODevice* device, int playback_speed);
// Queued
void ResetToPushMode();