Add keying tolerance controls
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@@ -2,6 +2,8 @@
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uniform sampler2D tex_in;
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uniform vec4 color_key;
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uniform bool mask_only_in;
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uniform float upper_tolerence_in;
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uniform float lower_tolerence_in;
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// Main texture coordinate
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@@ -55,7 +57,7 @@ void main() {
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vec4 cie_xyz_key = SceneLinearToCIEXYZ_d65(color_key);
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vec4 lab_key = CIExyz_to_Lab(cie_xyz_key);
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float mask = colorclose(lab, lab_key, 5.0, 25.0);
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float mask = colorclose(lab, lab_key, lower_tolerence_in, upper_tolerence_in);
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col.rgb *= mask;
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col.w = mask;
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