changed texture formats to float
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@@ -61,8 +61,12 @@ void FramebufferObject::Create(QOpenGLContext *ctx, int width, int height)
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ctx->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
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// allocate storage for texture
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ctx->functions()->glTexImage2D(
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/*ctx->functions()->glTexImage2D(
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GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr
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);*/
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ctx->functions()->glTexImage2D(
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GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_FLOAT, nullptr
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);
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// set texture filtering to bilinear
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