split fbo and texture into two separate objects
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@@ -51,7 +51,7 @@ bool RenderInstance::Start()
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return false;
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}
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buffer_.Create(&ctx_, format_, width_, height_);
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buffer_.Create(&ctx_);
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return true;
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}
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@@ -73,7 +73,7 @@ bool RenderInstance::IsStarted()
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return buffer_.IsCreated();
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}
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TextureBuffer *RenderInstance::buffer()
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RenderFramebuffer *RenderInstance::buffer()
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{
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return &buffer_;
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}
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