split fbo and texture into two separate objects
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@@ -0,0 +1,60 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERFRAMEBUFFER_H
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#define RENDERFRAMEBUFFER_H
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#include <QOpenGLContext>
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#include "rendertexture.h"
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class RenderFramebuffer : public QObject
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{
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public:
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RenderFramebuffer();
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~RenderFramebuffer();
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RenderFramebuffer(const RenderFramebuffer& other) = delete;
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RenderFramebuffer(RenderFramebuffer&& other) = delete;
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RenderFramebuffer& operator=(const RenderFramebuffer& other) = delete;
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RenderFramebuffer& operator=(RenderFramebuffer&& other) = delete;
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void Create(QOpenGLContext *ctx);
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void Destroy();
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bool IsCreated() const;
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void Bind();
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void Release();
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void Attach(RenderTexturePtr texture);
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void Detach();
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private:
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QOpenGLContext* context_;
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GLuint buffer_;
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RenderTexturePtr texture_;
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};
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#endif // RENDERFRAMEBUFFER_H
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