split fbo and texture into two separate objects
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@@ -72,7 +72,7 @@ QString MediaInput::Description()
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void MediaInput::Release()
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{
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buffer_.Destroy();
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texture_.Destroy();
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decoder_ = nullptr;
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}
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@@ -28,7 +28,7 @@
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#include "render/colorservice.h"
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// FIXME: Test code only
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#include "render/texturebuffer.h"
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#include "render/rendertexture.h"
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#include "render/gl/shaderptr.h"
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// End test code
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@@ -65,7 +65,7 @@ private:
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NodeOutput* texture_output_;
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TextureBuffer buffer_;
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RenderTexture texture_;
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DecoderPtr decoder_;
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