split fbo and texture into two separate objects
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@@ -1,6 +1,6 @@
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#include "alphaover.h"
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#include "render/rendertypes.h"
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#include "render/rendertexture.h"
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AlphaOverBlend::AlphaOverBlend()
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{
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@@ -35,5 +35,5 @@ void AlphaOverBlend::Process(const rational &time)
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//GLuint base_tex = base_input_->get_value(time).value<GLuint>();
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// FIXME: Does nothing
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texture_output()->set_value(blend_input()->get_value(time).value<RenderTexture>());
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texture_output()->set_value(QVariant::fromValue(blend_input()->get_value(time).value<RenderTexturePtr>()));
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}
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