implemented node groups
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@@ -544,7 +544,7 @@ QPointF NodeViewItem::GetInputPoint(const QString &input, int element) const
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int index = node_inputs_.indexOf(input);
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if (index < 0 || index >= int(input_connectors_.size())) {
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return QPointF();
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return pos();
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}
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return input_connectors_[index]->scenePos();
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