implemented node groups
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEGROUP_H
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#define NODEGROUP_H
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#include "node/node.h"
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namespace olive {
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class NodeGroup : public Node
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{
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Q_OBJECT
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public:
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NodeGroup();
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NODE_DEFAULT_DESTRUCTOR(NodeGroup)
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NODE_COPY_FUNCTION(NodeGroup)
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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void AddNode(Node *node);
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void RemoveNode(Node *node, QObject *new_parent = nullptr);
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void AddInputPassthrough(const NodeInput &input);
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void RemoveInputPassthrough(const NodeInput &input);
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void SetOutputPassthrough(Node *node);
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const QString &GetCustomName() const
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{
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return custom_name_;
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}
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void SetCustomName(const QString &name)
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{
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custom_name_ = name;
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// NOTE: Not technically the right signal, but should achieve the right goal
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emit LabelChanged(custom_name_);
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}
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void ClearCustomName()
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{
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custom_name_.clear();
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}
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static QString GetGroupInputIDFromInput(const NodeInput &input);
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const QHash<QString, NodeInput> &GetInputPassthroughs() const
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{
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return input_passthroughs_;
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}
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bool ContainsInputPassthrough(const NodeInput &input) const;
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private:
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NodeGraph *graph_;
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QHash<QString, NodeInput> input_passthroughs_;
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Node *output_passthrough_;
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QString custom_name_;
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};
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class NodeAddToGroupCommand : public UndoCommand
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{
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public:
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NodeAddToGroupCommand(Node *node, NodeGroup *group) :
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node_(node),
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group_(group)
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{}
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virtual Project * GetRelevantProject() const override
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{
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return node_->project();
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}
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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Node *node_;
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NodeGroup *group_;
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QObject *previous_parent_;
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};
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class NodeGroupSetCustomNameCommand : public UndoCommand
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{
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public:
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NodeGroupSetCustomNameCommand(NodeGroup *group, const QString &name) :
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group_(group),
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new_name_(name)
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{}
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virtual Project * GetRelevantProject() const override
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{
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return group_->project();
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}
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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NodeGroup *group_;
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QString old_name_;
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QString new_name_;
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};
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class NodeGroupAddInputPassthrough : public UndoCommand
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{
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public:
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NodeGroupAddInputPassthrough(NodeGroup *group, const NodeInput &input) :
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group_(group),
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input_(input),
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actually_added_(false)
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{}
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virtual Project * GetRelevantProject() const override
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{
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return group_->project();
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}
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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NodeGroup *group_;
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NodeInput input_;
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bool actually_added_;
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};
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}
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#endif // NODEGROUP_H
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