scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been shifted to a non-shared approach as a result.
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@@ -132,7 +132,7 @@ void OpenGLProxy::FrameToValue(FramePtr frame, StreamPtr stream, NodeValueTable*
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VideoRenderingParams footage_params(frame->width(), frame->height(), frame->format());
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footage_tex_ref = texture_cache_.Get(ctx_, footage_params, frame->data(), frame->linesize_pixels());
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footage_tex_ref = texture_cache_.Get(ctx_, footage_params, frame);
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if (ocio_method == ColorManager::kOCIOFast) {
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if (!color_processor->IsEnabled()) {
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