improved effects
This commit is contained in:
+87
-90
@@ -80,108 +80,105 @@ bool get_clip_frame(Clip* c, long playhead) {
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long clip_time = refactor_frame_number(sequence_clip_time, c->sequence->frame_rate, av_q2d(av_guess_frame_rate(c->formatCtx, c->stream, c->frame)));
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// do we need to update the texture?
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MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->media_stream);
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if ((!ms->infinite_length/* && c->texture_frame != clip_time*/) ||
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(ms->infinite_length && c->texture_frame == -1)) {
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AVFrame* current_frame = NULL;
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bool no_frame = false;
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MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->media_stream);
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// get frame data
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if (ms->infinite_length) { // if clip is a still frame, we only need one
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if (c->cache_A.written) {
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// retrieve cached frame
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current_frame = c->cache_A.frames[0];
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} else if (c->lock.tryLock()) {
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// grab image
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cache_clip(c, 0, true, false, false, NULL);
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c->lock.unlock();
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}
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} else {
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// keeping a RAM cache improves performance, however it's detrimental when rendering
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// determine which cache contains the requested frame
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bool using_cache_A = false;
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bool using_cache_B = false;
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AVFrame** cache = NULL;
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long cache_offset = 0;
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bool cache_needs_reset = false;
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AVFrame* current_frame = NULL;
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bool no_frame = false;
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if (c->cache_A.written && clip_time >= c->cache_A.offset && clip_time < c->cache_A.offset + c->cache_size) {
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if (clip_time < c->cache_A.offset + c->cache_A.write_count) {
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if (c->cache_A.mutex.tryLock()) { // lock in case cacher is still writing to it
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using_cache_A = true;
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c->cache_A.unread = false;
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cache = c->cache_A.frames;
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cache_offset = c->cache_A.offset;
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c->cache_A.mutex.unlock();
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}
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} else {
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no_frame = true;
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}
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} else if (c->cache_B.written && clip_time >= c->cache_B.offset && clip_time < c->cache_B.offset + c->cache_size) {
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if (clip_time < c->cache_B.offset + c->cache_B.write_count) {
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if (c->cache_B.mutex.tryLock()) { // lock in case cacher is still writing to it
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using_cache_B = true;
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c->cache_B.unread = false;
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cache = c->cache_B.frames;
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cache_offset = c->cache_B.offset;
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c->cache_B.mutex.unlock();
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}
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} else {
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no_frame = true;
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// get frame data
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if (ms->infinite_length) { // if clip is a still frame, we only need one
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if (c->cache_A.written) {
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// retrieve cached frame
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current_frame = c->cache_A.frames[0];
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} else if (c->lock.tryLock()) {
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// grab image
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cache_clip(c, 0, true, false, false, NULL);
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c->lock.unlock();
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}
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} else {
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// keeping a RAM cache improves performance, however it's detrimental when rendering
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// determine which cache contains the requested frame
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bool using_cache_A = false;
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bool using_cache_B = false;
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AVFrame** cache = NULL;
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long cache_offset = 0;
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bool cache_needs_reset = false;
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if (c->cache_A.written && clip_time >= c->cache_A.offset && clip_time < c->cache_A.offset + c->cache_size) {
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if (clip_time < c->cache_A.offset + c->cache_A.write_count) {
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if (c->cache_A.mutex.tryLock()) { // lock in case cacher is still writing to it
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using_cache_A = true;
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c->cache_A.unread = false;
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cache = c->cache_A.frames;
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cache_offset = c->cache_A.offset;
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c->cache_A.mutex.unlock();
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}
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} else {
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// this is technically bad, unless we just seeked
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c->cache_A.unread = c->cache_B.unread = false;
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cache_needs_reset = true;
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no_frame = true;
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}
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} else if (c->cache_B.written && clip_time >= c->cache_B.offset && clip_time < c->cache_B.offset + c->cache_size) {
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if (clip_time < c->cache_B.offset + c->cache_B.write_count) {
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if (c->cache_B.mutex.tryLock()) { // lock in case cacher is still writing to it
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using_cache_B = true;
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c->cache_B.unread = false;
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cache = c->cache_B.frames;
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cache_offset = c->cache_B.offset;
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c->cache_B.mutex.unlock();
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}
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} else {
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no_frame = true;
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}
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} else {
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// this is technically bad, unless we just seeked
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c->cache_A.unread = c->cache_B.unread = false;
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cache_needs_reset = true;
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}
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if (!no_frame) {
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if (cache != NULL) {
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current_frame = cache[clip_time - cache_offset];
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}
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if (!no_frame) {
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if (cache != NULL) {
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current_frame = cache[clip_time - cache_offset];
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}
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// determine whether we should start filling the other cache
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if (!using_cache_A || !using_cache_B) {
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if (c->lock.tryLock()) {
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bool write_A = (!using_cache_A && !c->cache_A.unread);
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bool write_B = (!using_cache_B && !c->cache_B.unread);
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if (write_A || write_B) {
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// if we have no cache and need to seek, start us at the current playhead, otherwise start at the end of the current cache
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cache_clip(c, (cache_needs_reset) ? clip_time : cache_offset + c->cache_size, write_A, write_B, cache_needs_reset, NULL);
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}
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c->lock.unlock();
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// determine whether we should start filling the other cache
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if (!using_cache_A || !using_cache_B) {
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if (c->lock.tryLock()) {
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bool write_A = (!using_cache_A && !c->cache_A.unread);
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bool write_B = (!using_cache_B && !c->cache_B.unread);
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if (write_A || write_B) {
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// if we have no cache and need to seek, start us at the current playhead, otherwise start at the end of the current cache
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cache_clip(c, (cache_needs_reset) ? clip_time : cache_offset + c->cache_size, write_A, write_B, cache_needs_reset, NULL);
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}
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c->lock.unlock();
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}
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}
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}
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}
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if (current_frame != NULL) {
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// set up opengl texture
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if (c->texture == NULL) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(current_frame->width, current_frame->height);
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c->texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
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}
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memcpy(c->comp_frame, current_frame->data[0], c->comp_frame_size);
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for (int i=0;i<c->effects.size();i++) {
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if (c->effects.at(i)->enable_image) {
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c->effects.at(i)->process_image(sequence_clip_time, c->comp_frame, current_frame->width, current_frame->height);
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}
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}
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c->texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, c->comp_frame);
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c->texture_frame = clip_time;
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return true;
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} else if (!no_frame) {
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texture_failed = true;
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qDebug() << "[ERROR] Failed to retrieve frame from cache (R:" << clip_time << "| A:" << c->cache_A.offset << "-" << c->cache_A.offset+c->cache_size-1 << "| B:" << c->cache_B.offset << "-" << c->cache_B.offset+c->cache_size-1 << "| WA:" << c->cache_A.written << "| WB:" << c->cache_B.written << ")";
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if (current_frame != NULL) {
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// set up opengl texture
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if (c->texture == NULL) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(current_frame->width, current_frame->height);
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c->texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
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}
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memcpy(c->comp_frame, current_frame->data[0], c->comp_frame_size);
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for (int i=0;i<c->effects.size();i++) {
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if (c->effects.at(i)->enable_image) {
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c->effects.at(i)->process_image(sequence_clip_time, c->comp_frame, current_frame->width, current_frame->height);
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}
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}
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c->texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, c->comp_frame);
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c->texture_frame = clip_time;
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return true;
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} else if (!no_frame) {
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texture_failed = true;
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qDebug() << "[ERROR] Failed to retrieve frame from cache (R:" << clip_time << "| A:" << c->cache_A.offset << "-" << c->cache_A.offset+c->cache_size-1 << "| B:" << c->cache_B.offset << "-" << c->cache_B.offset+c->cache_size-1 << "| WA:" << c->cache_A.written << "| WB:" << c->cache_B.written << ")";
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}
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}
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return false;
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