improved effects
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@@ -4,11 +4,12 @@
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#include <QLabel>
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#include <QGridLayout>
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#include <QOpenGLFunctions>
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#include <QXmlStreamReader>
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#include <QXmlStreamWriter>
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#include <QXmlStreamAttributes>
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InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT) {
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InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT), vert(QOpenGLShader::Vertex), frag(QOpenGLShader::Fragment) {
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enable_opengl = true;
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EffectRow* amount_row = add_row("Amount:");
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@@ -20,10 +21,19 @@ InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_
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amount_val->set_double_default_value(100);
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connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed()));
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vert.compileSourceCode("varying vec2 vTexCoord;\nvoid main() {\n\tvTexCoord = gl_MultiTexCoord0.xy;\n\tgl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n}");
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frag.compileSourceCode("uniform mediump float amount_val;\nuniform sampler2D myTexture;\nvarying vec2 vTexCoord;\nvoid main(void) {\n\tvec4 textureColor = texture2D(myTexture, vTexCoord);\n\tgl_FragColor = vec4(textureColor.r+((1.0-textureColor.r-textureColor.r)*amount_val), textureColor.g+((1.0-textureColor.g-textureColor.g)*amount_val), textureColor.b+((1.0-textureColor.b-textureColor.b)*amount_val), textureColor.a);\n}");
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program.addShader(&vert);
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program.addShader(&frag);
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program.link();
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}
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void InvertEffect::process_gl(double timecode, QOpenGLShaderProgram& shaders, GLTextureCoords&) {
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double value = amount_val->get_double_value(timecode)*0.01;
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shaders.addShaderFromSourceCode(QOpenGLShader::Vertex, "varying vec2 vTexCoord;\nvoid main() {\n\tvTexCoord = gl_MultiTexCoord0.xy;\n\tgl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n}");
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shaders.addShaderFromSourceCode(QOpenGLShader::Fragment, "uniform sampler2D myTexture;\nvarying vec2 vTexCoord;\nvoid main(void) {\n\tvec4 textureColor = texture2D(myTexture, vTexCoord);\n\tgl_FragColor = vec4(textureColor.r+((1.0-textureColor.r-textureColor.r)*" + QString::number(value, 'f', 2) + "), textureColor.g+((1.0-textureColor.g-textureColor.g)*" + QString::number(value, 'f', 2) + "), textureColor.b+((1.0-textureColor.b-textureColor.b)*" + QString::number(value, 'f', 2) + "), textureColor.a);\n}");
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void InvertEffect::process_gl(double timecode, GLTextureCoords&) {
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program.bind();
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program.setUniformValue("amount_val", (GLfloat) (amount_val->get_double_value(timecode)*0.01));
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}
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void InvertEffect::clean_gl() {
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program.release();
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}
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