moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
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@@ -4,6 +4,7 @@
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#include <QHash>
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#include <QWaitCondition>
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#include "codec/decoder.h"
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#include "common/rational.h"
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#include "project/item/footage/footage.h"
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#include "render/texture.h"
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@@ -14,7 +15,7 @@ class StillImageCache
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{
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public:
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struct Entry {
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Entry(TexturePtr t, const Footage::StreamReference& s, const QString& cs, bool a, int d, const rational& i, bool w)
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Entry(TexturePtr t, const Decoder::CodecStream& s, const QString& cs, bool a, int d, const rational& i, bool w)
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{
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texture = t;
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stream = s;
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@@ -26,7 +27,7 @@ public:
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}
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TexturePtr texture;
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Footage::StreamReference stream;
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Decoder::CodecStream stream;
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QString colorspace;
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bool alpha_is_associated;
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int divider;
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