moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
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@@ -43,9 +43,9 @@ public:
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protected:
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virtual NodeValueTable GenerateBlockTable(const Track *track, const TimeRange &range) override;
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virtual QVariant ProcessVideoFootage(const Footage::StreamReference &stream, const rational &input_time) override;
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virtual QVariant ProcessVideoFootage(const FootageJob &stream, const rational &input_time) override;
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virtual QVariant ProcessAudioFootage(const Footage::StreamReference &stream, const TimeRange &input_time) override;
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virtual QVariant ProcessAudioFootage(const FootageJob &stream, const TimeRange &input_time) override;
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virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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