moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
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@@ -437,8 +437,8 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
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case NodeValue::kRational:
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case NodeValue::kFont:
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case NodeValue::kFile:
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case NodeValue::kVideoStreamProperties:
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case NodeValue::kAudioStreamProperties:
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case NodeValue::kVideoParams:
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case NodeValue::kAudioParams:
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case NodeValue::kShaderJob:
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case NodeValue::kSampleJob:
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case NodeValue::kGenerateJob:
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