moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
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@@ -235,11 +235,6 @@ int64_t Decoder::GetTimeInTimebaseUnits(const rational &time, const rational &ti
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return Timecode::time_to_timestamp(time, timebase) + start_time;
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}
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Decoder::CodecStream Decoder::GetCodecStreamFromStreamReference(const Footage::StreamReference &ref)
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{
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return CodecStream(ref.footage()->filename(), ref.footage()->GetRealStreamIndex(ref));
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}
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void Decoder::SignalProcessingProgress(int64_t ts, int64_t duration)
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{
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if (duration != AV_NOPTS_VALUE && duration != 0) {
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