added version header to shader pipeline
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@@ -128,7 +128,9 @@ QOpenGLShaderProgramPtr olive::rendering::GetPipeline(const QString& shader_code
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QOpenGLShaderProgramPtr program = std::make_shared<QOpenGLShaderProgram>();
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// Generate vertex shader
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QString vert_shader = "#ifdef GL_ES\n"
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QString vert_shader = "#version 110\n"
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"\n"
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"#ifdef GL_ES\n"
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"precision mediump int;\n"
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"precision mediump float;\n"
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"#endif\n"
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@@ -146,7 +148,9 @@ QOpenGLShaderProgramPtr olive::rendering::GetPipeline(const QString& shader_code
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"}\n";
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// Generate fragment shader
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QString frag_shader = "#ifdef GL_ES\n"
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QString frag_shader = "#version 110\n"
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"\n"
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"#ifdef GL_ES\n"
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"precision mediump int;\n"
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"precision mediump float;\n"
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"#endif\n"
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