nested sequences mostly implemented
This commit is contained in:
+60
-46
@@ -20,12 +20,13 @@ extern "C" {
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#include <libavformat/avformat.h>
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}
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ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent) {
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multithreaded = true;
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enable_paint = true;
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force_audio = false;
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flip = false;
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ViewerWidget::ViewerWidget(QWidget *parent) :
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QOpenGLWidget(parent),
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multithreaded(true),
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force_audio(false),
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enable_paint(true),
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flip(false)
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{
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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setFormat(format);
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@@ -86,24 +87,52 @@ void ViewerWidget::paintEvent(QPaintEvent *e) {
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if (enable_paint) QOpenGLWidget::paintEvent(e);
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}
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void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
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void ViewerWidget::compose_sequence(Clip* nest, bool render_audio) {
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Sequence* s = sequence;
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long playhead = panel_timeline->playhead;
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if (nest != NULL) {
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s = static_cast<Sequence*>(nest->media);
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// qDebug() << "nested sequence was null:" << (s == NULL);
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playhead += nest->clip_in - nest->timeline_in;
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playhead = refactor_frame_number(playhead, sequence->frame_rate, s->frame_rate);
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}
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QVector<Clip*> current_clips;
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for (int i=0;i<s->clip_count();i++) {
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Clip* c = s->get_clip(i);
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// if clip starts within one second and/or hasn't finished yet
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if (c != NULL && c->media_type == MEDIA_TYPE_FOOTAGE) {
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Media* m = static_cast<Media*>(c->media);
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if (m->ready
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&& m->get_stream_from_file_index(c->media_stream) != NULL
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&& is_clip_active(c, panel_timeline->playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, multithreaded);
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}
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if (c != NULL && !(nest != NULL && c->track != nest->track)) {
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bool clip_is_active = false;
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switch (c->media_type) {
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case MEDIA_TYPE_FOOTAGE:
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{
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Media* m = static_cast<Media*>(c->media);
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if (m->ready
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&& m->get_stream_from_file_index(c->media_stream) != NULL
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&& is_clip_active(c, playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, multithreaded);
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}
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clip_is_active = true;
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} else if (c->open) {
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close_clip(c);
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}
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}
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break;
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case MEDIA_TYPE_SEQUENCE:
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clip_is_active = true;
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break;
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}
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if (clip_is_active) {
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bool added = false;
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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@@ -115,8 +144,6 @@ void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
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if (!added) {
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current_clips.append(c);
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}
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} else if (c->open) {
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close_clip(c);
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}
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}
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}
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@@ -124,52 +151,38 @@ void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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if (!c->finished_opening) {
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if (c->media_type == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
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qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else if (is_clip_active(c, panel_timeline->playhead)) {
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} else {
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switch (c->media_type) {
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case MEDIA_TYPE_FOOTAGE:
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if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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// start preparing cache
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get_clip_frame(c, panel_timeline->playhead);
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get_clip_frame(c, playhead);
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if (c->texture == NULL) {
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qDebug() << "[WARNING] Texture hasn't been created yet";
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texture_failed = true;
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} else if (panel_timeline->playhead >= c->timeline_in) {
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} else if (playhead >= c->timeline_in) {
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MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->media_stream);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glLoadIdentity();
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int half_width = s->width/2;
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int half_height = s->height/2;
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if (flip) {
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 1);
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} else {
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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}
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int half_width = sequence->width/2;
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int half_height = sequence->height/2;
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if (flip) half_height = -half_height;
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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int anchor_x = ms->video_width/2;
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int anchor_y = ms->video_height/2;
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// perform all transform effects
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->is_enabled()) c->effects.at(j)->process_gl(&anchor_x, &anchor_y);
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}
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c->run_video_pre_effect_stack(playhead, &anchor_x, &anchor_y);
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if (c->opening_transition != NULL) {
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int transition_progress = panel_timeline->playhead-c->timeline_in;
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if (transition_progress < c->opening_transition->length) {
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c->opening_transition->process_transition((float)transition_progress/(float)c->opening_transition->length);
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}
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}
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if (c->closing_transition != NULL) {
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int transition_progress = c->closing_transition->length-(panel_timeline->playhead-c->timeline_in-c->getLength()+c->closing_transition->length);
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if (transition_progress < c->closing_transition->length) {
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c->closing_transition->process_transition((float)transition_progress/(float)c->closing_transition->length);
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}
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if (nest != NULL) {
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nest->run_video_pre_effect_stack(playhead, &anchor_x, &anchor_y);
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}
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int anchor_right = ms->video_width - anchor_x;
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@@ -199,11 +212,12 @@ void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
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c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
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c->lock.tryLock()) {
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// clip is not caching, start caching audio
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cache_clip(c, panel_timeline->playhead, false, false, c->reset_audio);
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cache_clip(c, playhead, false, false, c->audio_reset, nest);
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c->lock.unlock();
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}
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break;
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case MEDIA_TYPE_SEQUENCE:
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compose_sequence(c, render_audio);
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break;
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}
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}
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@@ -221,7 +235,7 @@ void ViewerWidget::paintGL() {
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glClear(GL_COLOR_BUFFER_BIT);
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// compose video preview
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compose_sequence(sequence, (panel_timeline->playing || force_audio));
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compose_sequence(NULL, (panel_timeline->playing || force_audio));
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// send audio to IO device
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if (panel_timeline->playing) {
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