mild decoder adjustment
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@@ -249,6 +249,8 @@ void RendererProcessor::CacheNext()
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rational time_to_cache = cache_queue_.takeFirst();
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qDebug() << "Caching" << time_to_cache.toDouble();
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Node* node_to_cache = texture_input_->edges().first()->output()->parent();
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// Run this probe in another thread
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@@ -257,7 +259,6 @@ void RendererProcessor::CacheNext()
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cache_return_count_ = 0;
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for (int i=0;i<threads_.size();i++) {
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qDebug() << "Queued thread" << threads_.at(i).get();
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threads_.at(i)->Queue(path.GetThreadPath(i), time_to_cache);
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}
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