merged trilinear fixes
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-1
@@ -570,7 +570,7 @@ bool Clip::Retrieve()
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f->glBindTexture(GL_TEXTURE_2D, texture);
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// set texture filtering to bilinear
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// set texture wrapping to clamp
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