merged trilinear fixes

This commit is contained in:
itsmattkc
2019-03-28 19:18:05 +11:00
9 changed files with 56 additions and 52 deletions
+8 -2
View File
@@ -1,5 +1,11 @@
#define M_PI 3.1415926535897932384626433832795
<<<<<<< HEAD
=======
uniform sampler2D image;
//uniform float radius;
>>>>>>> master
uniform float sigma;
uniform vec2 resolution;
uniform bool horiz_blur;
@@ -15,13 +21,13 @@ float gaussian2(float x, float y, float sigma) {
}
vec4 process(vec4 col) {
float rad = ceil(sigma);
float rad = ceil(3.0 * sigma);
float sum = 0.0;
vec4 color = vec4(0.0);
bool radius_is_zero = (rad == 0.0);
bool radius_is_zero = (rad == 0.0 || sigma == 0.0);
if (!radius_is_zero) {
for (float x=-rad+0.5;x<=rad;x+=2.0) {
+1
View File
@@ -21,5 +21,6 @@ vec4 process(vec4 col) {
tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c)));
}
tc += center;
return texture2D(texture, tc / resolution);
}