added chroma key
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@@ -781,7 +781,7 @@ void Effect::process_shader(double timecode, GLTextureCoords&) {
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glslProgram->setUniformValue(field->id.toLatin1().constData(), (GLfloat) field->get_double_value(timecode));
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break;
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case EFFECT_FIELD_COLOR:
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glslProgram->setUniformValue(field->id.toLatin1().constData(), field->get_color_value(timecode));
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glslProgram->setUniformValue(field->id.toLatin1().constData(), field->get_color_value(timecode).redF(), field->get_color_value(timecode).greenF(), field->get_color_value(timecode).blueF());
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break;
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case EFFECT_FIELD_STRING: break; // can you even send a string to a uniform value?
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case EFFECT_FIELD_BOOL:
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