nodes: further optimized merge node to passthrough RGB blend textures
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@@ -27,23 +27,29 @@ namespace olive {
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class GenerateJob : public AcceleratedJob {
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public:
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enum AlphaChannelSetting {
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kAlphaAuto,
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kAlphaForceOn,
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kAlphaForceOff
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};
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GenerateJob()
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{
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alpha_channel_required_ = false;
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alpha_channel_required_ = kAlphaAuto;
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}
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bool GetAlphaChannelRequired() const
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AlphaChannelSetting GetAlphaChannelRequired() const
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{
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return alpha_channel_required_;
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}
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void SetAlphaChannelRequired(bool e)
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void SetAlphaChannelRequired(AlphaChannelSetting e)
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{
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alpha_channel_required_ = e;
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}
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private:
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bool alpha_channel_required_;
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AlphaChannelSetting alpha_channel_required_;
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};
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