nodes: further optimized merge node to passthrough RGB blend textures
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@@ -324,7 +324,7 @@ NodeValueTable MathNodeBase::ValueInternal(NodeValueDatabase &value, Operation o
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NodeValue(NodeValue::kMatrix, adjusted_matrix, this));
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// It's likely an alpha channel will result from this operation
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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}
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}
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