nodes: further optimized merge node to passthrough RGB blend textures
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@@ -95,7 +95,7 @@ NodeValueTable TextGenerator::Value(const QString &output, NodeValueDatabase &va
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job.InsertValue(this, kVAlignInput, value);
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job.InsertValue(this, kFontInput, value);
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job.InsertValue(this, kFontSizeInput, value);
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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