nodes: further optimized merge node to passthrough RGB blend textures
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@@ -95,7 +95,7 @@ NodeValueTable PolygonGenerator::Value(const QString &output, NodeValueDatabase
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job.InsertValue(this, kPointsInput, value);
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job.InsertValue(this, kColorInput, value);
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job.InsertValue(QStringLiteral("resolution_in"), value[QStringLiteral("global")].GetWithMeta(NodeValue::kVec2, QStringLiteral("resolution")));
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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