nodes: further optimized merge node to passthrough RGB blend textures

This commit is contained in:
itsmattkc
2021-04-23 11:01:08 +10:00
parent 5e3d42e52a
commit 445d276cd0
18 changed files with 227 additions and 82 deletions
@@ -62,10 +62,11 @@ NodeValueTable TransformDistortNode::Value(const QString &output, NodeValueDatab
QMatrix4x4 generated_matrix = GenerateMatrix(value, true, false, false, false);
// Pop texture
TexturePtr texture = value[kTextureInput].Take(NodeValue::kTexture).value<TexturePtr>();
NodeValue texture_meta = value[kTextureInput].TakeWithMeta(NodeValue::kTexture);
TexturePtr texture = texture_meta.data().value<TexturePtr>();
// Merge table
NodeValueTable table = value.Merge();
NodeValueTable table = value[kTextureInput];
// If we have a texture, generate a matrix and make it happen
if (texture) {
@@ -74,7 +75,7 @@ NodeValueTable TransformDistortNode::Value(const QString &output, NodeValueDatab
if (real_matrix.isIdentity()) {
// We don't expect any changes, just push as normal
table.Push(NodeValue::kTexture, QVariant::fromValue(texture), this);
table.Push(texture_meta);
} else {
// The matrix will transform things
ShaderJob job;
@@ -84,7 +85,7 @@ NodeValueTable TransformDistortNode::Value(const QString &output, NodeValueDatab
// FIXME: This should be optimized, we can use matrix math to determine if this operation will
// end up with gaps in the screen that will require an alpha channel.
job.SetAlphaChannelRequired(true);
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
}
@@ -103,6 +104,11 @@ ShaderCode TransformDistortNode::GetShaderCode(const QString &shader_id) const
bool TransformDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
{
TexturePtr tex = db[kTextureInput].Get(NodeValue::kTexture).value<TexturePtr>();
if (!tex) {
return false;
}
// Store cursor position
gizmo_drag_pos_ = p;
@@ -137,7 +143,7 @@ bool TransformDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
}
// Store texture size
VideoParams texture_params = db[kTextureInput].Get(NodeValue::kTexture).value<VideoParams>();
VideoParams texture_params = tex->params();
QVector2D texture_sz(texture_params.square_pixel_width(), texture_params.height());
gizmo_scale_anchor_ = db[kAnchorInput].Get(NodeValue::kVec2).value<QVector2D>() + texture_sz/2;
@@ -310,9 +316,9 @@ void TransformDistortNode::GizmoRelease()
void TransformDistortNode::Hash(const QString &output, QCryptographicHash &hash, const rational &time, const VideoParams &video_params) const
{
// If not connected to output, this will produce nothing
NodeOutput out = GetConnectedOutput(kTextureInput);
if (!out.IsValid()) {
// No texture connected, this node will produce nothing
return;
}
@@ -321,18 +327,17 @@ void TransformDistortNode::Hash(const QString &output, QCryptographicHash &hash,
traverser.SetCacheVideoParams(video_params);
NodeValueDatabase db = traverser.GenerateDatabase(this, output, TimeRange(time, time + video_params.frame_rate_as_time_base()));
VideoParams tex_params = db[kTextureInput].Get(NodeValue::kTexture).value<VideoParams>();
QMatrix4x4 matrix = GenerateMatrix(db, true, false, false, false);
matrix = GenerateAutoScaledMatrix(matrix, db, tex_params);
TexturePtr tex = db[kTextureInput].Get(NodeValue::kTexture).value<TexturePtr>();
if (tex) {
VideoParams tex_params = tex->params();
QMatrix4x4 matrix = GenerateMatrix(db, true, false, false, false);
matrix = GenerateAutoScaledMatrix(matrix, db, tex_params);
if (matrix.isIdentity()) {
qDebug() << "Detected identity matrix, skipping hashing";
} else {
qDebug() << "Detected NON-IDENTITY, hashing...";
// Add fingerprint
hash.addData(id().toUtf8());
hash.addData(reinterpret_cast<const char*>(&matrix), sizeof(matrix));
if (!matrix.isIdentity()) {
// Add fingerprint
hash.addData(id().toUtf8());
hash.addData(reinterpret_cast<const char*>(&matrix), sizeof(matrix));
}
}
out.node()->Hash(out.output(), hash, time, video_params);
@@ -394,8 +399,6 @@ QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(const QMatrix4x4& gene
QVector2D texture_res(texture_params.square_pixel_width(), texture_params.height());
AutoScaleType autoscale = static_cast<AutoScaleType>(value[kAutoscaleInput].Get(NodeValue::kCombo).toInt());
qDebug() << "Doing transform with" << texture_params.square_pixel_width() << "x" << texture_params.height() << "vs" << sequence_res.x() << "x" << sequence_res.y();
return AdjustMatrixByResolutions(generated_matrix,
sequence_res,
texture_res,
@@ -404,6 +407,11 @@ QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(const QMatrix4x4& gene
void TransformDistortNode::DrawGizmos(NodeValueDatabase &db, QPainter *p)
{
TexturePtr tex = db[kTextureInput].Get(NodeValue::kTexture).value<TexturePtr>();
if (!tex) {
return;
}
// 0 pen width is always 1px wide despite any transform
p->setPen(QPen(Qt::white, 0));
@@ -413,7 +421,7 @@ void TransformDistortNode::DrawGizmos(NodeValueDatabase &db, QPainter *p)
QPointF sequence_half_res_pt = sequence_half_res.toPointF();
// GizmoTraverser just returns the sizes of the textures and no other data
VideoParams tex_params = db[kTextureInput].Get(NodeValue::kTexture).value<VideoParams>();
VideoParams tex_params = tex->params();
QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
// Retrieve autoscale value