nodes: further optimized merge node to passthrough RGB blend textures
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@@ -68,7 +68,7 @@ NodeValueTable CropDistortNode::Value(const QString &output, NodeValueDatabase &
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job.InsertValue(this, kFeatherInput, value);
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job.InsertValue(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::kVec2, value[QStringLiteral("global")].Get(NodeValue::kVec2, QStringLiteral("resolution")), this));
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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