nodes: further optimized merge node to passthrough RGB blend textures
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@@ -63,7 +63,7 @@ void CrossDissolveTransition::ShaderJobEvent(NodeValueDatabase &value, ShaderJob
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{
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Q_UNUSED(value)
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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}
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void CrossDissolveTransition::SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const
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