nodes: further optimized merge node to passthrough RGB blend textures

This commit is contained in:
itsmattkc
2021-04-23 11:01:08 +10:00
parent 5e3d42e52a
commit 445d276cd0
18 changed files with 227 additions and 82 deletions
@@ -63,7 +63,7 @@ void CrossDissolveTransition::ShaderJobEvent(NodeValueDatabase &value, ShaderJob
{
Q_UNUSED(value)
job.SetAlphaChannelRequired(true);
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
}
void CrossDissolveTransition::SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const