nodes: further optimized merge node to passthrough RGB blend textures
This commit is contained in:
@@ -63,7 +63,7 @@ void CrossDissolveTransition::ShaderJobEvent(NodeValueDatabase &value, ShaderJob
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{
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Q_UNUSED(value)
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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}
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void CrossDissolveTransition::SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const
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@@ -68,7 +68,7 @@ NodeValueTable CropDistortNode::Value(const QString &output, NodeValueDatabase &
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job.InsertValue(this, kFeatherInput, value);
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job.InsertValue(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::kVec2, value[QStringLiteral("global")].Get(NodeValue::kVec2, QStringLiteral("resolution")), this));
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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@@ -62,10 +62,11 @@ NodeValueTable TransformDistortNode::Value(const QString &output, NodeValueDatab
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QMatrix4x4 generated_matrix = GenerateMatrix(value, true, false, false, false);
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// Pop texture
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TexturePtr texture = value[kTextureInput].Take(NodeValue::kTexture).value<TexturePtr>();
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NodeValue texture_meta = value[kTextureInput].TakeWithMeta(NodeValue::kTexture);
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TexturePtr texture = texture_meta.data().value<TexturePtr>();
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// Merge table
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NodeValueTable table = value.Merge();
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NodeValueTable table = value[kTextureInput];
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// If we have a texture, generate a matrix and make it happen
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if (texture) {
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@@ -74,7 +75,7 @@ NodeValueTable TransformDistortNode::Value(const QString &output, NodeValueDatab
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if (real_matrix.isIdentity()) {
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// We don't expect any changes, just push as normal
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table.Push(NodeValue::kTexture, QVariant::fromValue(texture), this);
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table.Push(texture_meta);
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} else {
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// The matrix will transform things
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ShaderJob job;
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@@ -84,7 +85,7 @@ NodeValueTable TransformDistortNode::Value(const QString &output, NodeValueDatab
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// FIXME: This should be optimized, we can use matrix math to determine if this operation will
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// end up with gaps in the screen that will require an alpha channel.
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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}
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@@ -103,6 +104,11 @@ ShaderCode TransformDistortNode::GetShaderCode(const QString &shader_id) const
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bool TransformDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
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{
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TexturePtr tex = db[kTextureInput].Get(NodeValue::kTexture).value<TexturePtr>();
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if (!tex) {
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return false;
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}
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// Store cursor position
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gizmo_drag_pos_ = p;
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@@ -137,7 +143,7 @@ bool TransformDistortNode::GizmoPress(NodeValueDatabase &db, const QPointF &p)
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}
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// Store texture size
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VideoParams texture_params = db[kTextureInput].Get(NodeValue::kTexture).value<VideoParams>();
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VideoParams texture_params = tex->params();
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QVector2D texture_sz(texture_params.square_pixel_width(), texture_params.height());
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gizmo_scale_anchor_ = db[kAnchorInput].Get(NodeValue::kVec2).value<QVector2D>() + texture_sz/2;
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@@ -310,9 +316,9 @@ void TransformDistortNode::GizmoRelease()
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void TransformDistortNode::Hash(const QString &output, QCryptographicHash &hash, const rational &time, const VideoParams &video_params) const
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{
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// If not connected to output, this will produce nothing
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NodeOutput out = GetConnectedOutput(kTextureInput);
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if (!out.IsValid()) {
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// No texture connected, this node will produce nothing
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return;
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}
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@@ -321,18 +327,17 @@ void TransformDistortNode::Hash(const QString &output, QCryptographicHash &hash,
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traverser.SetCacheVideoParams(video_params);
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NodeValueDatabase db = traverser.GenerateDatabase(this, output, TimeRange(time, time + video_params.frame_rate_as_time_base()));
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VideoParams tex_params = db[kTextureInput].Get(NodeValue::kTexture).value<VideoParams>();
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QMatrix4x4 matrix = GenerateMatrix(db, true, false, false, false);
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matrix = GenerateAutoScaledMatrix(matrix, db, tex_params);
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TexturePtr tex = db[kTextureInput].Get(NodeValue::kTexture).value<TexturePtr>();
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if (tex) {
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VideoParams tex_params = tex->params();
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QMatrix4x4 matrix = GenerateMatrix(db, true, false, false, false);
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matrix = GenerateAutoScaledMatrix(matrix, db, tex_params);
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if (matrix.isIdentity()) {
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qDebug() << "Detected identity matrix, skipping hashing";
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} else {
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qDebug() << "Detected NON-IDENTITY, hashing...";
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// Add fingerprint
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hash.addData(id().toUtf8());
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hash.addData(reinterpret_cast<const char*>(&matrix), sizeof(matrix));
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if (!matrix.isIdentity()) {
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// Add fingerprint
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hash.addData(id().toUtf8());
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hash.addData(reinterpret_cast<const char*>(&matrix), sizeof(matrix));
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}
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}
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out.node()->Hash(out.output(), hash, time, video_params);
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@@ -394,8 +399,6 @@ QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(const QMatrix4x4& gene
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QVector2D texture_res(texture_params.square_pixel_width(), texture_params.height());
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AutoScaleType autoscale = static_cast<AutoScaleType>(value[kAutoscaleInput].Get(NodeValue::kCombo).toInt());
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qDebug() << "Doing transform with" << texture_params.square_pixel_width() << "x" << texture_params.height() << "vs" << sequence_res.x() << "x" << sequence_res.y();
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return AdjustMatrixByResolutions(generated_matrix,
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sequence_res,
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texture_res,
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@@ -404,6 +407,11 @@ QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(const QMatrix4x4& gene
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void TransformDistortNode::DrawGizmos(NodeValueDatabase &db, QPainter *p)
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{
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TexturePtr tex = db[kTextureInput].Get(NodeValue::kTexture).value<TexturePtr>();
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if (!tex) {
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return;
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}
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// 0 pen width is always 1px wide despite any transform
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p->setPen(QPen(Qt::white, 0));
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@@ -413,7 +421,7 @@ void TransformDistortNode::DrawGizmos(NodeValueDatabase &db, QPainter *p)
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QPointF sequence_half_res_pt = sequence_half_res.toPointF();
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// GizmoTraverser just returns the sizes of the textures and no other data
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VideoParams tex_params = db[kTextureInput].Get(NodeValue::kTexture).value<VideoParams>();
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VideoParams tex_params = tex->params();
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QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
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// Retrieve autoscale value
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@@ -118,7 +118,7 @@ NodeValueTable BlurFilterNode::Value(const QString &output, NodeValueDatabase &v
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// If we're not repeating pixels, expect an alpha channel to appear
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if (!job.GetValue(kRepeatEdgePixelsInput).data().toBool()) {
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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}
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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@@ -95,7 +95,7 @@ NodeValueTable PolygonGenerator::Value(const QString &output, NodeValueDatabase
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job.InsertValue(this, kPointsInput, value);
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job.InsertValue(this, kColorInput, value);
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job.InsertValue(QStringLiteral("resolution_in"), value[QStringLiteral("global")].GetWithMeta(NodeValue::kVec2, QStringLiteral("resolution")));
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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@@ -95,7 +95,7 @@ NodeValueTable TextGenerator::Value(const QString &output, NodeValueDatabase &va
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job.InsertValue(this, kVAlignInput, value);
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job.InsertValue(this, kFontInput, value);
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job.InsertValue(this, kFontSizeInput, value);
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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@@ -324,7 +324,7 @@ NodeValueTable MathNodeBase::ValueInternal(NodeValueDatabase &value, Operation o
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NodeValue(NodeValue::kMatrix, adjusted_matrix, this));
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// It's likely an alpha channel will result from this operation
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job.SetAlphaChannelRequired(true);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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}
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}
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@@ -20,6 +20,8 @@
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#include "merge.h"
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#include "node/traverser.h"
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namespace olive {
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const QString MergeNode::kBaseIn = QStringLiteral("base_in");
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@@ -93,6 +95,11 @@ NodeValueTable MergeNode::Value(const QString &output, NodeValueDatabase &value)
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table.Push(job.GetValue(kBaseIn));
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} else {
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// We have both textures, push the job
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if (base_tex->channel_count() < VideoParams::kRGBAChannelCount) {
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// Base has no alpha, therefore this merge operation will not add an alpha channel
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOff);
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}
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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}
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}
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@@ -102,37 +109,34 @@ NodeValueTable MergeNode::Value(const QString &output, NodeValueDatabase &value)
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void MergeNode::Hash(const QString &output, QCryptographicHash &hash, const rational &time, const VideoParams &video_params) const
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{
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// We do some hash optimization here. If only one of the inputs is connected, this node
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// functions as a passthrough so there's no alteration to the hash. The same is true if the
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// connected node happens to return nothing (a gap for instance). Therefore we only add our
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// fingerprint if the base AND the blend change the hash. Otherwise, we assume it's a passthrough.
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NodeTraverser traverser;
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traverser.SetCacheVideoParams(video_params);
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Q_UNUSED(output)
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NodeValueDatabase db = traverser.GenerateDatabase(this, output, TimeRange(time, time+video_params.frame_rate_as_time_base()));
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QByteArray current_result = hash.result();
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TexturePtr base_tex = db[kBaseIn].Get(NodeValue::kTexture).value<TexturePtr>();
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TexturePtr blend_tex = db[kBlendIn].Get(NodeValue::kTexture).value<TexturePtr>();
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bool base_changed_hash = false;
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bool blend_changed_hash = false;
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if (base_tex || blend_tex) {
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bool passthrough_base = !blend_tex;
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bool passthrough_blend = !base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount);
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if (IsInputConnected(kBaseIn)) {
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NodeOutput base_output = GetConnectedOutput(kBaseIn);
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base_output.node()->Hash(base_output.output(), hash, time, video_params);
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if (!passthrough_base && !passthrough_blend) {
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// This merge will actually do something so we add a fingerprint
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hash.addData(id().toUtf8());
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}
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QByteArray post_base_hash = hash.result();
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base_changed_hash = (post_base_hash != current_result);
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current_result = post_base_hash;
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}
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if (!passthrough_base) {
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NodeOutput blend_output = GetConnectedOutput(kBlendIn);
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blend_output.node()->Hash(blend_output.output(), hash, time, video_params);
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}
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if(IsInputConnected(kBlendIn)) {
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NodeOutput blend_output = GetConnectedOutput(kBlendIn);
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blend_output.node()->Hash(blend_output.output(), hash, time, video_params);
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if (!passthrough_blend) {
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NodeOutput base_output = GetConnectedOutput(kBaseIn);
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base_output.node()->Hash(base_output.output(), hash, time, video_params);
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}
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blend_changed_hash = (hash.result() != current_result);
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}
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if (base_changed_hash && blend_changed_hash) {
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// Something changed, so we'll add our fingerprint
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hash.addData(id().toUtf8());
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Q_ASSERT(!passthrough_base || !passthrough_blend);
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}
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}
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+36
-3
@@ -45,6 +45,32 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const QStrin
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return database;
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}
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int NodeTraverser::GetChannelCountFromJob(const GenerateJob &job)
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{
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switch (job.GetAlphaChannelRequired()) {
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case GenerateJob::kAlphaForceOn:
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return VideoParams::kRGBAChannelCount;
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case GenerateJob::kAlphaForceOff:
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return VideoParams::kRGBChannelCount;
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case GenerateJob::kAlphaAuto:
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for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
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if (it.value().type() == NodeValue::kTexture) {
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TexturePtr tex = it.value().data().value<TexturePtr>();
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if (tex && tex->channel_count() == VideoParams::kRGBAChannelCount) {
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// An input texture has an alpha channel so assume we need one too
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return VideoParams::kRGBAChannelCount;
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}
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}
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}
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// No textures had alpha so assume we don't need one
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return VideoParams::kRGBChannelCount;
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}
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// Default fallback, should never get here
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return VideoParams::kRGBAChannelCount;
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}
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NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& input, const TimeRange& range)
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{
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// If input is connected, retrieve value directly
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@@ -134,7 +160,8 @@ QVariant NodeTraverser::ProcessVideoFootage(const FootageJob &stream, const rati
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{
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Q_UNUSED(input_time)
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return QVariant::fromValue(stream.video_params());
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// Create dummy texture with footage params
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return QVariant::fromValue(std::make_shared<Texture>(stream.video_params()));
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}
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QVariant NodeTraverser::ProcessAudioFootage(const FootageJob& stream, const TimeRange &input_time)
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@@ -151,7 +178,10 @@ QVariant NodeTraverser::ProcessShader(const Node *node, const TimeRange &range,
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Q_UNUSED(range)
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Q_UNUSED(job)
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return QVariant::fromValue(video_params_);
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// Create dummy texture with sequence params
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VideoParams tex_params = video_params_;
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tex_params.set_channel_count(GetChannelCountFromJob(job));
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return QVariant::fromValue(std::make_shared<Texture>(tex_params));
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}
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QVariant NodeTraverser::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
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@@ -168,7 +198,10 @@ QVariant NodeTraverser::ProcessFrameGeneration(const Node *node, const GenerateJ
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Q_UNUSED(node)
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Q_UNUSED(job)
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return QVariant::fromValue(video_params_);
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// Create dummy texture with sequence params
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VideoParams tex_params = video_params_;
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tex_params.set_channel_count(GetChannelCountFromJob(job));
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return QVariant::fromValue(std::make_shared<Texture>(tex_params));
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}
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void NodeTraverser::SaveCachedTexture(const QByteArray &hash, const QVariant &texture)
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@@ -54,6 +54,8 @@ public:
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video_params_ = params;
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}
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static int GetChannelCountFromJob(const GenerateJob& job);
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protected:
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NodeValueTable ProcessInput(const Node *node, const QString &input, const TimeRange &range);
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