sequence: made divider a sequence parameter rather than a viewer parameter

Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
This commit is contained in:
itsmattkc
2020-06-08 14:41:35 +10:00
parent ee3fa529cb
commit 430561e2ac
81 changed files with 549 additions and 508 deletions
@@ -39,7 +39,7 @@ OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext *ctx, Fr
return Get(ctx, frame->video_params(), frame->data(), frame->linesize_pixels());
}
OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext* ctx, const VideoRenderingParams &params, const void *data, int linesize)
OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext* ctx, const VideoParams &params, const void *data, int linesize)
{
OpenGLTexturePtr texture = nullptr;
@@ -76,7 +76,7 @@ OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext* ctx, co
return ref;
}
OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext *ctx, const VideoRenderingParams &params)
OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext *ctx, const VideoParams &params)
{
return Get(ctx, params, nullptr, 0);
}